Time for some forks!
Cephalopod Forks and Mutations:
[spoiler]Cephalopod Fork
Tentacle arms turns into:
4 tentacles > 8 tentacles
OR
Gropers > Graspers
Gropers = Tentacle arms without the encumbrance penalty for going sans fingers, due to a brace of finger-like tendrils at the end. Can wear gloves again.
Graspers = An upgrade to Gropers. Covers the underside of your tentacle arms with a score of these psuedofingers. Finesse bonus when crafting or installing bionics. Can’t be disarmed.
Mutation : Solitary Eye
Your eyes have melded into a large leering orb that sits just above your brow.
Heightens perception. Penalty to throwing and ranged attacks due to diminished depth perception.
Turns into : Cyclopean
A single monolithic eye dominates your transhuman visage, displacing other features to pit itself squarely at the center of your face.
Same as before but the eye can be delicately manipulated like an organic telescope. For every turn you wait before throwing of firing something the penalties move towards being bonuses.
Cephalopod Fork
Shell becomes:
Nautilus
OR
Hermit
Nautilus = A much thicker shell and a chance to block melee and ranged attacks by hiding under it.
Hermit = Your shell is mostly empty space. Larger storage capacity. A ‘shell’ addition to the inventory that can’t be dropped for holding liquids.
Mutation: Hydrostatic Skeleton
Your bones have been replaced by a fluid filled cavity swaddled in a dense curtain of powerful muscle.
Immune to broken bones. Chance to break grabs due to flexibility.
[/spoiler]
EDIT
Just thought of a fish mutation.
Pending a good name = Your bite damage is increased based on total moving points. While not very useful on land this would give fish mutants a tremendously damaging attack underwater, should they have the appropriate mutations.