[quote=“KA101, post:415, topic:3755”]Slime internals are vagued up for RP purposes but can still be crit. I’m OK with Amorphous and/or Omnicellular reducing your chance to be crit, though.
You want a Perfect mutant, that’s your problem, and I’d have thought the health, resource, and addiction consequences would have discouraged mass-use of the stuff. Mutations, by definition, aren’t neat and tidy packages, they’re weird outlier things you’ve developed. The comparative advantage of bionics is that (with proper installation) they do what they say on the tin.
Basically, I have zero interest in revising how mutagens and purifier work.
Got a chance to look at that last mass-list, and I’ll consider 'em. Tough part is getting the steam up.[/quote]
I’ve gotten perfect mutants, but it’s a pain in the ass.
The problem is that the system is random. One time you could get a super-mutant and the next could get a steaming pile of crap. In game terms it amounts to a frustrating slot-machine style grinding where you mass produce mutagen and purifiers until you eventually get lucky. It doesn’t reward the player for anything besides grinding and luck, and it costs almost nothing but time.
The frustrating discouragements you added have not improved this and only serve to make the process more tedious and frustrating than it already is. The only difference is that now when you’re rolling mutagens to get the perfect mutant, you also have to deal with some obnoxious artificial difficulty like thirst or hunger, which mean nothing to someone who has made it to the late game and is attempting this. I’ve had to deal with this stuff before and it didn’t stop me from trying, it only made the process more of a pain than it already was.
Essentially what you’ve done was make the problem worse. You need to either nip this in the bud and make this kind of grinding impossible, or alter the way mutations work in order to fix it. This “frustration to cure frustration” strategy does not work, mutagen grinding is essentially one of the few late game activities that currently exist, for me it’s one of the last things I end up doing with a character before I soon get bored and go do something else. Don’t just jump to a simple answer to preserve the status quo and dismiss the reality that the system does need some reworking in one way or another to solve this problem.
Remember that the mutation system was originally made by Whales to be a bad thing, and for the most part, it still functions in the same way as it did in the original Cataclysm.