If it’s just me, or rng, OK.
My curiosity is: has anyone run into the gunsmithery building on a long time? It shows up as a gun shop but has a back room with a bunch of materials and tools for guns and ammo. I’ve been told its still on the spawn list but i haven’t seen it since I started playing cdda again a few months ago.
I’ve also noticed that the mutated part spawn rate is absurdly low. In the same time as above, I have seen a single (1) mutated leg in all the vats of all the labs I have raided. The rest have been devoid of anything.
Finally, anyone notice that any vehicle that’s in somewhat decent shape usually has its security system destroyed? I can’t remember the last time I had to jimmy a car to start it.
This is all with default world settings, BTW, except for zombie half-life and npc spawn rate.
Note edit: this is experimental of various latest versions, using a bunch of mods including the vehicle and gun ones.
Also apparently roaches were added at some point? I have yet to see one even on fresh worlds.
Maybe something in the code is taking all the rng roll percents that fall below a certain threshold and rounding them down to zero