Sample sizes are your friiiieeend.
Basically, for the gun stores, if I recall it has a weight of 100 compared to the normal variant’s 1000, and the recently re-add gun vendor variant also has a weight of 100.
Now that’s just for the odds of a particular variant of gun store appearing WHEN a gun store is generated. Meanwhile the weights for actual buildings in a town complicate things further…
"shops": { "//": "weighted list of oterrains for commercial zoning",
"s_gas": 5,
"s_pharm": 3,
"s_grocery": 15,
"s_hardware": 5,
"s_sports": 5,
"dojo": 2,
"gym": 1,
"gym_fitness": 2,
"s_liquor": 5,
"s_gun": 5,
"s_clothes": 5,
"s_library": 2,
"s_bookstore": 2,
"s_restaurant": 4,
"sub_station": 5,
"bank": 3,
"s_pizza_parlor": 4,
"bar": 4,
"s_electronics": 5,
"pawn": 3,
"mil_surplus": 2,
"s_garage": 5,
"station_radio": 4,
"office_doctor": 2,
"s_restaurant_fast": 4,
"s_restaurant_coffee": 3,
"bowling_alley": 2,
"church": 2,
"office_cubical": 2,
"furniture": 2,
"abstorefront": 2,
"police": 1,
"fire_station": 2,
"home_improvement": 2,
"s_lot": 4,
"s_arcade": 2,
"s_jewelry":2,
"s_antique": 2,
"s_gardening": 2,
"museum": 1,
"s_music": 2,
"s_laundromat": 1
}
I’ve also noticed that small vat rooms rarely seem to have mutant limbs, but when I encounter larger vat rooms, the quantity is much more variable. I’m going to bet that the odds of a mutant limb generating are set at juuuust the right point to make results very rare without a large area to call the roll repeatedly.
Also? Jacks are another item to suffer from RNG fuckery. I have to scour entire towns just to find one. >.>