As always in my threads. All are welcome to discuss and even make the idea a reality.
…-Mr Roboto -…
So the basic frame work for this idea is thus:
Custom humanoid size robots. The system for this would be similar to the slot system for CBMs. The logic here is to be able to have a bank of parts that are interchange able.
Torso (also covers the back)
Left Arm/Right Arm (perhaps also covers the shoulders?)
Left Hand/Right Hand
Left Leg/Right Leg
Left Foot/Right Foot
(legs/feet may cover tracks; such as a tank tracks)
The customization similar to, say for example, the auto motive system in terms of building a robot. To you start as a car would with an empty screen. Whatever parts you have available you can stick them together and the slot idea would be a limiter to have a dose of logic incorporated to not make a robot the size of a building. Plus allow them to function with reason for other logical function. Like walking through a door way.
Function comparisons of body parts-
Legs would be much better than tracks. For purpose of climbing up and down stairs or rope. But where spider legs may excel in warfare for being able to lose a leg appendage and keep moving. They too would be limited in some ways. Such with not climbing a rope/rope ladder/normal ladder. Though stairs would be fine.
Arms could also perhaps sport shoulder weapons. Examples- Rockets/Grenade Launcher/Water Jet Hose(with water tank backpack).
Skills and Traits:
Requiring a better than average intelligence to fully make use of these features(in game)
Electronics to make use of and put together the components. Also used to make robot appendages if the skill and intelligence is high enough.
Used as a lesser skill to correctly put together the physical components available.
Once the chassis is completed you have…a very nice statue. But seriously, a brain is a nice feature right? So adding in a head slot component that hold various memory options(bank size? CPU?) You would add software to the robot. After the chassis is created. Also requiring a high intelligence and comes with a risk of mistakes(various unintended random the robot may act upon).
Other factors to create a robot and to maintain said robot:
While most tools could be used from the stock of items already in game. A Robot Repair Kit maybe a viable option as a special kit to have for small bits and bob type of items specific to repairing a more sophisticated machine.
Items such as laptops and USB sticks may be modified to randomly have rare software for robots. Locations that would be likely to sport such items more prevalent may be, for example sake; Labs and any locale that already has robots it use. Pre-existing robots can be salvaged and the software can be taken via(a hack tool?) and placed into a USB memory device.
Movement. Service robots come to mind. Anything from a janitor to a firefighting robot.
Arm only manufacturing robots on assembly lines? Maybe this category can be rolled into Basic. But I wanted to have the Industrial/factory setting thought of. Also, Business robots for in house delivery services; Food carts or mail delivery.
Be it Military, Mercenary sector and/or Police. This category would deal with more sophisticated movements, such as fighting and tactics. While a basic program may be able to allow shooting a crossbow or pistol. It would do a terrible job when compared to that of a tactical program made specific to this task. Perhaps found in military outposts, base, or in rare case, a lab where it may have been created in the private sector.