Yea, I’m familiar with enlarging obstacles to simplify pathing, but as you point out, rotation kind of hoses that. If we do NPCs driving vehicles (nightmarish) we’d probably leverage the same code to make self-driving tanks or similar, but both of those are stupid hard to do, and I’m not sure if the payoff is worthwhile.
More likely is large non-rotating (or technically infinitely rotating but symmetric) monsters, or snake-like monsters, or amorphous colony monsters (that’s what I was originally planning for the brain blob, but making all the blobs stay adjacent proved difficult, so I went for a different implementation)
That’s the plan for making electrically active furniture, making them vehicles under the hood, but disallowing interactions with the vehicle menus and substituting a custom interaction menu.