[quote=“ClockworkZombie, post:8, topic:4874”]How about treating large creatures as organic vehicles of some sort? With the NPC revamps I’m guessing that some thought went into NPCs driving vehicles. This would also simplify the “big monsters can crush things” logic for houses/cars etc. I imagine this would work particularly well for non-differentiated aggregate monsters like blobs as damage-per-section makes a lot of sense.
Also opens up the possibility of riding things like moose. Or a mind-controlled hulk. Yeah. That.[/quote]
I was reading through and JUST about to suggest this… In previous discussions on robotic enemies I suggested that certain drones/mini-tanks be implemented through expanded vehicular code as the gateway to multi-tile enemies. As you suggested, benefits in being able to damage certain ‘components’ of the creature itself are quite likely.
If it was successful enough one could even use this expanded system to simulate critical component damage to single tile enemies as well (after all, what is the skeleton but the frame to our own body?)