I’m looking at bows and crossbows primarily, which have a “reload” value determining the time it takes to load their 1 round internal magazine. Well, that’s how it’s handled by the game anyway. Since there isn’t a magazine involved, there’s no way to actually modify the reload time. Not that I’ve found, anyway.
That said, I might experiment with magazines to achieve my ends, but I’m not particularly hopeful.
To my knowledge firerate isn’t handled beyond the number of rounds fired per turn.
Internal “magazines” are the internal ammunition capacity of a gun that doesn’t actually accept magazines, like the repeating crossbow or pneumatic bolt driver. Handled ingame by the “clip_size” value. It limits how many rounds/arrows/whatever you can stick directly into a gun, and there’s currently no way (i know of) to modify it on an existing item. I’m also fairly certain that a gun can’t have both an internal magazine and the ability to accept magazines, so I suspect using magazines to do what I want won’t work.
From the repeating crossbow:
"clip_size" : 10,
Thanks for your input though, I might examine the magazines more thoroughly and see if that bears fruit.