Mod test for crash prevention

#1

I think a option to test a single mod/group of mods would be nice. would do the run system for a world but not actully make a world. that way if (like me) your having problems with the game (aka keeps crashing on map gen) you can test some mods not only for any clashes but if a mod no longer works or need updating

#2

cata_test takes mod arguments, so you can do
./tests/cata_test --mods=<mod1, mod2>
to run the standard test suite on a world that has mod1 and mod2 in its mod list.

#3

cata_test? mind giving me a short explanation? like where i can run it?

#4

You need to compile it. Use MSYS if you are on Windows.