[quote=“Random_dragon, post:8, topic:13566”]And I do want to point something here. I have indeed been a bit leery of more realism-focused suggestions, because I’m worried they won’t be implemented in a manner that adds to gameplay. In this example, we’re talking basically Nethack-style stat modification through daily activities.
My snark here is basically the fear that stat RUST will gain higher development priority than stat BUILDING, causing stat loss to be a losing battle that requires the player to spend unrealistic amounts of time working out or wading into hordes of enemies just to maintain the stats they started with. There’s also the worry that, like a lot of features that weren’t complete on initial implementation, it’ll be mandatory when first added, and cause complaints because at least skill rust can be turned off.
See discussion on the “whining about realism” thread in The Bunker. Even Coolthulhu’s given his own example of a common realism suggestion, and how he fears it’d actually be implemented. I’ll admit though that he didn’t go full snark right off the bat, yes. For that I’m sorry.[/quote]
You aren’t thinking your arguments fully through and they can be easily overcome with this: You wouldn’t have to do push ups when you are bashing in skulls and the same with Intelligence, you wouldn’t have to practice it when you are reading a shit tone of books about building. By the way, if you do not like what the devs are doing than stop playing, because I personally find this game and how much time they are putting in amazing.