Melee makes noise?

Why? You just need to add:

Lower velocity “insert caliber here” rounds, while not silent by themselves, using them with a suppressed weapon reduces shooting sound significantly.

No need to explain what they actually are, just tell them that using them with a suppressed weapon is good and using them with an unsupressed weapon is useless.

I’m fine with the prospect of melee making noise like it does. I just wish that sonic misdirection worked a little better. I tried to use a radio to lure zombies towards a zone, but it was far too quiet to alert them without exposing myself. If you’re shuffling around a store with zombies in it, in total silence, you’d be pretty easy to pick up on, especially if you tried to bonk something over the head. I think only a gifted or well-trained individual could silently dispatch an enemy with a knife or something similar. And even then, it would only work on zombies, due to anatomical issues.

EDIT: I think that we’ve been conditioned too much to think that guns and melee in secrecy are truly silent, from games we’ve played. After playing through Splinter Cell: Conviction, and executing people as noisily as I do up close, I wonder how nobody else in the same room hears the splatter, the shots (though suppressed), the groaning, nor the body hitting the floor. But thumping on a door makes everyone swear out in unison, as though they are absolutely certain that it could only be Sam Fisher making that noise.

“Something fell over, go tell Jim to stop drinking on the job… Whoa, knocking on a door? Nobody ever knocks in this place! Everyone, weapons out!”

Silence is indeed hard to do in the real world, if someone even scuffles their feet around while you choke them out it could give you away. If you really want to be silent, you’ll have to settle for avoiding enemies entirely, combat’s always going to make some noise.

[quote=“Aslandus, post:23, topic:5085”]“Something fell over, go tell Jim to stop drinking on the job… Whoa, knocking on a door? Nobody ever knocks in this place! Everyone, weapons out!”

Silence is indeed hard to do in the real world, if someone even scuffles their feet around while you choke them out it could give you away. If you really want to be silent, you’ll have to settle for avoiding enemies entirely, combat’s always going to make some noise.[/quote]

In fact avoiding enemies is almost as difficult as killing them silently; when entering their line of sight they have to be very distracted to not notice you, like, watching porn level distracted. You also have to use light and shadows in order to remain undetected; if someone is inside a house with the light on and you’re outside at night in the shadows it’s virtually impossible for them to see you through the window, the same works vise versa. Stealth is a skill that takes years to become proficient at, which is why Ninjas and other legends of stealth are so intriguing.

Yup.

You called?

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You called?[/quote]Huh? What was that? GUARDS! INTRUDER!

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