OK i have encountered a bug WHICH IS MAKING ME VERY ANRGY (GRR IM ANGRY SO ALL CAPS lol sorry)
So i leave my car and head to the sporting goods store for some rope to enter a lab i found earlier (instead of having a ladder, i have a steep drop to go inside 0.0) so after not finding it i went back and… poof my car was missing. NOT ONLY THAT but the park changed from a playground to a basketball court. So i thought maybe i got the Forgetful Perk in real life. So i went DOWN every street and still not finding that. AND houses I’ve ransacked had respawned with non-broken windows and ITEMS. A gas station i visited turned itself into a pile. Landmines seems so spawn in some alleyways.
Ive spent 3 real days building up my car and to lose all my precious life like that has utterly destroyed me. I will gladly trade up all my mutations and items I’ve gathered just for it.
After i find out how dropbox works im going to upload my save file and ask if people can take a look to find my car. ( I suggest making a new clean install for my save file to prevent yours from getting corrupted)
Is there some way to search for vehicle coordinates in the save file? If all else fails i will have to spawn some in however the debug menu seems not to be opening up. I’ve also started a second character to occupy me from going crazy.
Actually considering both the pc and npc extend player couldn’t we make the auto-incrementing id for npcs include the pc as well (with a different id for each new pc) and then remove the utterly stupid defaults of -2 meaning player for targets and use the actual player id.
Actually considering both the pc and npc extend player couldn’t we make the auto-incrementing id for npcs include the pc as well (with a different id for each new pc) and then remove the utterly stupid defaults of -2 meaning player for targets and use the actual player id.[/quote]
Good idea. I was looking into extending the player with some for of ID, and using the npc id works just as well for that. (I went into the code planning to fix the missions getting assigned to all players, but … now I’m working on just getting the npcs to save correctly ).