[quote=“Rivet, post:19, topic:2464”]Just check out this guy’s awesome sneaky walk and try to say that doesn’t require catlink agility.
In all seriousness I think PER seems like the better choice, though perhaps high enough DEX could grant a bonus because you move so smoothly that you make less noise/are less noticeable than usual or something.[/quote]
There is absolutely nothing stealthy about the way that man is moving, hah.
Avoiding making noise is often a function of agility and kinesthetic sense. A clumsy bumbling person will not avoid brushing against things and stepping on things and bumping things as well as a dexterous person. If you are stalking through the woods surrounded by twigs and branches and things that crack and snap, then body control is a major factor in whether or not you can successfully maneuver without making noise. Even though it doesn't take an especially perceptive person to notice that these branches/twigs/etcetera are there.
Perception is about being able to see things and notice their relationships. It tells you whether or not someone can see YOU, and let's you spot the place to put your foot that will actually be quiet. It tells you the best way to hold your body so that you won't be noticed, because stealth is all about [i]blending in[/i], not about being quiet. Perception is what you need if you want to blend in.
Perception is about more than “seeing”, but about your senses in general. It’s about hearing, seeing, smelling, and just plain noticing thing. Bringing in lots of data and picking important elements out of it to build up a high quality representation of your surroundings.
Strength and Dexterity certainly play a role in pulling it off and sure, they should both give bonuses (since agility is a combination of the two of them, fine motor control and the strength to remain motionless in awkward positions). But when you are being stealthy, you will be spending most of your time not moving in the right place, until the right time. How does dexterity aid you in this, what is the central and most important aspect of stealth?
But for stealth, Perception should far and away be the most important stat.
Now, it might not give direct bonuses - that’s true. Perhaps it will be the most important stat primarily by informing player decisions - the higher your Perception, the more likely your assessment of a given squares visibility and noise-making potential. While a low perception picks a value from a wider range.
So, say the range is (20-perception)*2.
So a perception of 10, when looking at a square with a stealth value of 25%, might see that square at ±20. They might see it as having a stealth value of 5% or as having a stealth value of 45% (significantly better than it is)
And stealth isn’t about “sneaking” so much as it is about “hiding”. The point is to avoid being noticed, not to be an uber-silent acrobat.
But having played a large number of games (I’ve played large-field paintball, HvZ, and Assassin, all quite extensively) where stealth is a central component, NO ability is as useful as perception. I’d like to see that represented in the game.