[quote=“GlyphGryph, post:18, topic:2464”]Stealth has… almost nothing to do with dexterity. We’re talking about stealth, not acrobatics or mechanical manipulation here.
Why the heck would stealth be dex-based?[/quote]
Traditionally, in pretty much every game I can ever remember which included both stealth and attributes, stealth has been linked to Dexterity or Agility. That doesn’t make it a reasonable choice, but it is pedigree.
Stealth is obviously a very complex thing involving empathy, perception, planning, and kinesthetic awareness.
Avoiding making noise is often a function of agility and kinesthetic sense. A clumsy bumbling person will not avoid brushing against things and stepping on things and bumping things as well as a dexterous person. If you are stalking through the woods surrounded by twigs and branches and things that crack and snap, then body control is a major factor in whether or not you can successfully maneuver without making noise. Even though it doesn’t take an especially perceptive person to notice that these branches/twigs/etcetera are there.
The rest of stealth often comes down to planning and strategy. Which should be up to the player, not a stat.
Dexterity should determine how effectively the character can move through the environment without making noise, and because noise is what generally gives people away when attempting to hide from a pursuer, this would be important. It isn’t enough to duck into a closet, you need to do so without drawing attention. That means careful footing and careful hands so as to avoid making noise.
Perception is a weird choice IMHO. While it helps to be aware of where people are, I don’t think that is the kind of thing which affects stealth. It tells you where people are. Maybe a perceptive person hears a zombie around the corner that is too close to sneak past. A non-perceptive person might be very stealthy but not give the player enough information to make the right PLAYER decisions in order to succeed. Ie, they can’t create a plan, they can’t choose their path in such a way that it avoids detection.
If you are going to roll any stat for whether or not a zombie spots/hears the player on any given turn, then the only active stat the character has that can reasonably be applied in that isolated moment is dexterity. Body control/awareness (kinesthetic sense) despite being a kind of perception, cannot be divorced from dexterity. Without it you cannot be agile. It is one of those things that has overlapping categories, but as we understand dexterity, it is practically another word for kinesthetic sense.