[size=24pt]the new enemies have been moved to another thread[/size] http://smf.cataclysmdda.com/index.php?topic=5185.0
the idea i had for Psionics is for a character to be able to manipulate things with his own mind.
Psionic is gain from a mutation called potential or a experimental bionic.
Psionics while powerful have downsides such as mental pain and exhaustion including going unstable witch may cause the player high risk.
a Psionic acts similar to a skill where it starts weak but through more use or getting stimulant it become stronger. they have several stages proto, weak, average, advanced, master, (unstable)
you can have more than one Psiconic but with increased risk of one becoming unstable
current power ideas
Psi: luminosity: you can now manipulate light:
proto: you can create small little bursts of light at a distance at night it will draw near by enemies to it.
weak: you can create bursts of light and you can generate a light field reveling things around you in the dark.
average: you can create a burst of light similar to a flash grenade that will stun things in rage of it you can also generate a field of darkness around you keeping you hidden from some creatures does not work on things with night vision or machines.
advanced: your burst of light will deal burn damage to things in it and stun them, you can create a field of darkness that only you can see in but things with IR can still see you. you also can now shot small lasers that do small amounts of damage.
Master: you can make a darkness that nothing can see through but you can see out of it, you can fire lasers that can melt through even metals,
Unstable: power lock: your power will some times be locked and your unable to use it. subconscious bursts: you will sometimes use your powers randomly. fade: your body will begin to fade into light particles and you will die.
Psi chrono: you can manipulate time and therefore space:
proto: you can put food into a time stasis persevering them for one day.
weak: you can persevere food for two days, slow down time to slow the movements of others and to make dodging easier.
average stasis last 3 days. you can now put a stasis lock on enemies keeping them locked in place. also can keep traps for going of so you can safely navigate it.
advance: stasis last 4 days. you can also now momentarily suspend time freezing things in mid action can be used to preform a double throw of objects the this will deactivate if you try moving.
master: stasis lasts 5 days now time decay/wind up you can speed selected things up causing crops to grow faster and you can reduce walls and enemies do dust. (warning the meat from animals hit by this will be rotten.)
Ustable: power lock: your power will some times be locked and your unable to use it. subconscious bursts: you will sometimes use your powers randomly. time decay: your powers will eat your life span.
Psi:Singularity:
proto: you can create small flux that don’t really do anything.
weak: you can create a dimensional flux that does a small amount of damage things near the center of the flux get pushed out wards things at the edge get pulled towards the center. rift storage 10 objects no wight restriction
average: your flux’s damage and size increased can now pull/push bigger and heavier objects. you can now perform a small displacement jump you warp to a selected spot that is a shot distance away. rift storage 50 objects
advanced: your flux now pulls things in getting bigger over time before exploding pushing things away. your displacement jumps range increased. you can now create a defensive rift absorbing projectiles then firing them back at there owner. rift storage 100 objects
Master.your flux’s range and damage are increased and it will no longer harm you, your displacement jump range increased and created a sub skill called phase putting you on a separate plan allowing you to pass through objects and avoid damage. your defensive rift can absorb enemies before launching them out again. rift storage you can store up to 150 objects
unstable powerlock, fade, limb displacement, subconscious bursts: (only when phase or displacement jumping) you can receive damage to a part of your body or accidentally kill your self with it. explosion: you turn into a giant explosion.
psi telekinesis: one of the most powerful Psi very rare and very hard to control
proto: increases the force around your hand to deal a devastating punch or reduce the damage from enemies hits
weak: crush things with your bare hand stop attacks from hitting you with a wall of force.
average: pick up heavy object as if they wight nothing and chuck them at a speed faster than a bullet. break down walls with a kick with no damage to your self reflect bullets and other attacks.
advanced: you can now use your power at a distance. bounce zombies and other enemies around the roomcreate an orbiting shield from chunks of metal and rock or pull objects to you.
master: create things without needing the tools dismantle robots and other things, you can also float. gather up force to unleash a shock wave of force sending things flying. reverse bullets before they even leave the gun. you can also block radiation.
unstable: your body or surroundings will sometimes begin to mutate due to a subconscious though, your power will also randomly throw things around. if it grows to unstable your body will do several things distort becoming a thing not of physical nature you will technically die but if you have another character in that world they might encounter it as an enemy (can only be killed by praying or a certain Melody) or you will explode like a nuke leaving a creator in that world.