Basically in the game one of the things that usually gets me killed or hurt alot is when a weapon suddenly knocks them stumbling backwards several spaces and i accidently move forward into a window or such to get mauled by zombies… i would see that with a sledgehammer yes… but the problem i see with it is that i just feel it interupts the flow of combat “occasionally Knocks them behind you”
I would think that it wouldn’t really be all that smart to clump up all the zombies as well unless you hit all of them. i just think it would be better if more weapons had a trip feature rather than a knockback feature.
also, i think it would be good if there was a y/n prompt in which if a monster is near you it confirms if you wish to move into difficult terrain,