Magical Items and Arcana Skill [No longer merged, hosted on Github]

I just now saw that it was marked obsolete. Honestly, not surprised it wasn’t just outright kicked out earlier because of ‘da dramaz’. I’ve always liked this mod for the creativity it has and I’m glad you still want to be involved with it.

What makes it obsolete? I haven’t updated in a few months, but it is still working fine as of then, and when I have tried updating (too many busted things keep making me go back), it seems to work just fine… Am I missing something?

What makes it obsolete? I haven’t updated in a few months, but it is still working fine as of then, and when I have tried updating (too many busted things keep making me go back), it seems to work just fine… Am I missing something?[/quote]

Here’s what I think:
A toggle in the modinfo.json (reproduced from mods/Arcana/modinfo.json)

"obsolete": true

tells the game to hide the mod when creating a new world; Any preexisting saves continue to work as usual.

Here’s what I think:
A toggle in the modinfo.json (reproduced from mods/Arcana/modinfo.json)

"obsolete": true

tells the game to hide the mod when creating a new world; Any preexisting saves continue to work as usual.[/quote]

No, I mean, what problems led to it being marked obsolete? It appears to function just fine.

Or is it simply no one both willing and allowed to keep it up?

Here’s what I heard:

Rumors of C:DDA project decline. Insufficient developers for maintenance. Having official mods considered peculiar. Too much JSON bashing, not enough C++ features. Many mods are scheduled for obsolescence, to be maintained elsewhere and updated using the Launcher.

What’s going on? This was one of my favorite mods :frowning:

Well I guess this is the way it generally is, when you decide to give up on a project for one a reason or another the people who use the mod and are sad to see it go come out of the woodwork and mention how much they like the work you do despite not once showing any interest in using your mod.

I like this mod a lot and I am sad to see it go. hope you start a new mod or find something else to occupy your time that is less… stressful.

…yeah. Rather helpful of people to come out and say they liked the mod after it’s removed. Touching, but a bit late.

As for the reason for it being obsoleted? Everything Bork said, plus mutual salt between Mugling and I.

I really hope those remarks weren’t aimed at anyone in particular.

Anyhow, free country and all that. I really did like your mod and expressed support for it in the past. I will be sorry to see it go, but I’ll manage. Best of luck for future projects :slight_smile:

I have a question about one of this mod’s enemies.

I just recently finished battling a flesh angel. Of course by “battling”, I mean scrambling frantically around a square of nailboard traps, hoping that it kills itself before it does a terrifying roar and draws a bunch of hulks to my location.

After the “fight” was over, I noticed that all my characters stats were 0, except Intelligence, which is 2. The first thing that comes to mind is radiation, so I saved, then checked the .sav, but current radiation level is only 9. This character isn’t receiving any damage from radiation, so that must be accurate, but what did the Flesh Angel do, and how long will it last before the stats return to normal?

Also, what is it supposed to drop, because it didn’t drop anything.

It has fear_paralyze special attack.

bool mattack::fear_paralyze(monster *z)
{
    if( z->friendly ) {
        return false; // TODO: handle friendly monsters
    }
    if ( g->u.sees( *z ) && !g->u.has_effect( effect_fearparalyze ) ) {
        if (g->u.has_artifact_with(AEP_PSYSHIELD) || (g->u.is_wearing("tinfoil_hat") && one_in(4))) {
            add_msg(_("The %s probes your mind, but is rebuffed!"), z->name().c_str());
        ///\EFFECT_INT decreases chance of being paralyzed by fear attack
        } else if ( rng(0, 20) > g->u.get_int() ) {
            add_msg( m_bad, _("The terrifying visage of the %s paralyzes you."), z->name().c_str() );
            g->u.add_effect( effect_fearparalyze, 5 );
            g->u.moves -= 400;
        } else
            add_msg( _("You manage to avoid staring at the horrendous %s."), z->name().c_str() );
    }

    return true;
}

"death_drops": "angelic_drops", "//": "Assumed to be important part of the cult, so good loot"
    {
        "type" : "item_group",
        "subtype": "collection",
        "comment": "contains cloth for an average zombie, also essence and a high chance of magical loot",
        "id": "angelic_drops",
        "entries":
        [
            { "item": "essence", "prob": 100 },
            { "group": "magic_items", "prob": 25 },
            { "group": "magic_consumables", "prob": 25 },
            { "group": "magic_books", "prob": 50 },
            { "group": "magic_tools", "prob": 75 },
            { "group": "pants", "damage-min": 1, "damage-max": 4 },
            { "group": "shirts", "damage-min": 1, "damage-max": 4 },
            { "group": "shoes", "damage-min": 1, "damage-max": 4 },
            { "group": "jackets", "damage-min": 1, "damage-max": 4, "prob": 20 },
            { "group": "bags", "damage-min": 1, "damage-max": 4, "prob": 6 }
        ]
    },
[
  {
    "type" : "item_group",
    "id" : "magic_items",
    "items":[
      ["thunder_sigil", 5],
      ["bloodscourge", 5],
      ["bloodaxe", 15],
      ["spear_pestilence", 10],
      ["sun_sword", 10],
      ["ethereal_crossbow", 5],
      ["gilded_aegis", 10],
      ["armor_wyrm", 10],
      ["robe_shadow", 5],
      ["somen_clairvoyance", 5],
      ["revenant_crown", 10],
      ["gauntlets_necro", 15]
    ]
  },{
    "type" : "item_group",
    "id" : "magic_consumables",
    "items":[
      ["numbness_potion", 25],
      ["strength_potion", 20],
      ["speed_potion", 15],
      ["healing_potion", 10],
      ["scroll_sun", 5],
      ["scroll_moon", 5],
      ["scroll_artiface", 5],
      ["scroll_nature", 5],
      ["scroll_destruction", 5],
      ["scroll_subversion", 5],
      ["summon_kreck", 4],
      ["summon_blank", 4],
      ["summon_flaming_eye", 3],
      ["summon_hunting_horror", 3],
      ["summon_flying_polyp", 2],
      ["summon_mi_go", 2],
      ["summon_yugg", 1],
      ["summon_shoggoth", 1]
    ]
  },{
    "type" : "item_group",
    "id" : "magic_tools",
    "items":[
      ["offering_chalice", 25],
      ["offering_chalice_used", 30],
      ["blood_athame", 20],
      ["hexenhammer", 10],
      ["silver_glyph", 5],
      ["essence_dull", 5],
      ["essence_blood", 10]
    ]
  },{
    "type" : "item_group",
    "id" : "magic_books",
    "items":[
      ["book_magicfordummies", 5],
      ["book_potioncraft", 10],
      ["book_scrollcraft", 10],
      ["book_hexenhammer", 5],
      ["book_sacrifice", 10],
      ["book_bloodmagic", 10],
      ["book_summoning", 5]
    ]
  }

Thanks for the information. I looked in the basement that it came from, and found a drained offering chalice in front of a portal, so I’m assuming that something else killed it once already, and that’s what it dropped. That list says that essence has a 100 percent probability, and I didn’t find any in there, though.

that’s a shame, i typically played with this mod activated as well.

still need to figure out how to do some magics, but i died to a flesh angel a few times at least.

I found and killed another Flesh Angel, and once again, it dropped nothing. There was another drained chalice right next to another portal in that basement as well, so the chalice wasn’t the Flesh Angel’s drop. I think there’s some sort of problem, either with the mod, or with other mods conflicting with it.

Flesh angels are vanilla enemies, they’re not added from arcana.

True, but since it has an entry in monsters.json in Arcana, I assumed that one would take precedence. Even the original entry says that it drops clothes like a normal zombie, but it isn’t dropping anything at all.

No sure if this was asked before, but does this mod work with the github (new) version of PK rebalance and Cataclysm++ or will a patch be necessary?

I use it with Catactlysm++, PK’s Rebalancing, and the PRM++ Patch included inside of PK’s Rebalancing all the time, and no issues have arose as a result of those mods yet.

Honestly love this mod, sad to see it not in regular recurring versions of the latest releases of cata.

Still, I play bloodborne and get arcana vibes - for obvious reasons.

Arcana mod has been receiving updates since it was removed from mainline: Commits · chaosvolt/cdda-arcana-mod · GitHub

Here’s the discord link for the SMF link in OP: