…have you tested it? >.>
…gave up on npc’s before getting to that point…
Ah. Well…scheisse. Testing it the hard way now. If it doesn’t work as intended, I will eat you. o3o
…Can I offer you a clone instead?.. Ill dig thorough the source code tomorrow if it doesn’t work. I am at school right now and after I get out I am regeneration for the night.
Huehuehue. Tempting. Been source diving too. If this doesn’t work I’ll see if starting_inv or starting_gear or whatever might be valid properties, but I’ve finally got past all the errors so now it’ll start the game.
EDIT: Fuck.
Eheheheh. It only gets more Fun from there, trust me.
Well I was posting the pic more to show that the corpse is named “human corpse of human corpse”
Edit: Also if you wait around for an hour, all the monsters kill themselves on the pits.
…oh wow, I just noticed that. What the fuck. ._.
And yeah, I might have to replace the pits with shallow ones.
Should make it “human corpse of human corpse of human corpse of human corpse of human corpse …” etc \
Hmm. Check the various map specials and such. Do their corpses bug like that? >.<
Because code-wise the corpses spawning there should act the same, aside from not being pulped (not some of the JSON-spawned corpses aren’t pulped).
The map specials are fine. Idk.
Loving it so far, great work. Had a few thoughts on additional trinkets.
*What about a cudgel that can expend essence to give enemies the good old fashion hulk swing?
*Or a mystical weapon that transforms (Press ‘A’ when wielded) like a sling that turns into a flail…
*A consumable item (Like a token of strength or the like) that summons a very hostile and very OP monster to fight. Better yet if it only drops the same token when killed…
*Magic traps?
I really, really like your little map dungeons.
Hmm. I might see if some sort of item can be used to give disproportionate knockback relative to damage, maybe. Something like a baton of force, I guess you would call it?
Transforming weapons I’ve considered. Would be amusing for the Rod of Lordly Might. though gun-type weapons kinda can’t have any additional use actions. I have pondered one specific idea that I may or may not add sometime.
As for summoning, hmm. I’m half-tempted to make my next mapgen addition have the relevant boss be summoned rather than already present.
Magic traps, though? If only SET_TRAP could allow for more versatility. ;w;
And…thank you. There are a few mapgen derps that I have a fix PR’d for. https://github.com/CleverRaven/Cataclysm-DDA/pull/13886
Huehuehue. Been juggling too many PRs today. I still need to work on the mapgen that’ll be associated with the Sanguine Order. X3
I was sorely tempted to ponder magitech. Almost wonder if that mini-hakkero mentioned previously could factor into it.
In fact I was tempted to add a FF1 reference for my designated floating mapgen addition and have the boss monster be Warmech, before I went with the Archon instead.
Id addition, while I’m pondering a good place to add a magic laser thingy, and while doing work on an aquatic structure, I’ve noticed a slight disparity in the three main crafting books. I hunger for ideas to fill this. owo
The Cleansing Flame:
Book: The Cleansing Flame
Tool: Hammer of The Hunter
Melee: Incorruptable Sword
Ranged: Wraithslayer Crossbow
Armor: Gilded Aegis, Mask of Insight
Keepers of The Oath:
Book: Oaths to The Chalice
Tool: Offering Chalice
Melee:
Ranged: Symbol of Judgement
Armor: Thunder Gauntlets
Sanguine Order:
Book: Sanguine Codex
Tool: Silver Athame
Melee: Veinreaver
Ranged: Hellfire Stave (need to fix the booklearn)
Armor: Revenant Crown
How’s this for a suggestion?
Penitent’s Knout - Acts as a whip but can be 'A’ctivated to self-flagellate, bestowing a ‘mystical fervor’ of some sort.
or perhaps:
Slumbering Spear - A heavy leaden spear that deals blunt damage, but may be briefly ‘awoken’ to preform a single powerful strike.
If it were possible I’d suggest a weapon that only functions at day/night
Unrelated note, have you thought of added a morale bonus to some of this mods items for those that have the spiritual perk?