Try opening yet another thread about one of the hot-button issues like “advanced farming” on bay12 and see how chill they are.
You keep harping on a controversial subject, and constantly insult contributors (just because you say it isn’t insulting doesn’t mean it isn’t, including this “weirdly hostile community” garbage), what the hell do you expect?
Yes, you do. That’s equivalent to me saying, “you don’t get to use my free software and complain about it”. What you don’t get to do is tell people what they are and are not allowed to take offense to, not if you want to be taken seriously anyway.
The content is still in because we the contributors think it’s worthwhile. You disagree, and you can do so, but it’s your opinion, not a fact. By the way, since you seem to be impaired in this area, telling people what their motives are is considered extremely rude.
And that’s different from me having the final say how? If you don’t contribute directly you have the exact same ability to influence development here as you do at bay12, which is to try and convince the developer(s) that your idea is a good one.
Heavens forbid you have to “put up with” other people’s views, that must be terrible.
Again, see you generally being insulting and abrasive.
Yes, I obviously think leadership is a terrible idea since I disagree with your opinions on the matter.
Also you never replied, what exactly do you expect me to do that I’m not already doing? “be more leadershipy” isn’t particularly constructive.
[quote=“vache, post:52, topic:5841”]I used to think this was a big issue, but the more I thought about it, the more I realized that it’s really only a tangential issue from the real problem. I started playing around 0.4 or 0.5. Once I got to the point where I could live and thrive, I built my mega car and explored all of the special buildings and whatnot. Ever since then, it still feels like I’ve already done and seen it all. Some updates have added a couple new places, and some added new items, but it still feels the same. The majority of the content just ends up feeling like another means to the same old end. Now instead of just beef jerky, we also have canned meat, dehydrated meat, and smoked meat, but it’s all just different means to the same end, and it feels like that with almost all the new content. Metalworking just seems like a way to get that sweet weapon, without having to actually look and loot for it. Sure, there have been interesting concepts thrown in, some new buildings (some with unrealized potential, like the hazmat sarcs), and tons of behind the scenes work done. I can certainly appreciate all that, but when it comes to the actual game experience, it still feels like I’ve seen it all.
Don’t take this as bashing anyone’s content and contributions. There have been a lot of good additions, but in my opinion, they fall short of what the game really needs to keep it interesting. The real elephant in the room is the lack of goals. Right now everything is driven by the whims of the player, but it never leads or builds to anything. You can explore labs and become a mutated half bear half man, turn yourself into a walking machine, or build up an arsenal large enough to blow up a few small cities, but why? What does it lead up to? There are small scale challenges and mini-boss encounters, but by the time you find them, you’re all but guaranteed to be able to stomp them with no problem. Fix that, and I think a lot of what people feel the major problems are will be fixed with it.[/quote]
The truth, it stings. I think all the content enhances the game, but you’re right that if you progress past all the content it breaks the game. I think functoning static hordes will do a lot to alleviate this, and making threats spread and associated mini-quests to stop them will also help, but to satisfy players’ crafings for higher-level content, we’re going to have to keep developing bigger things.