Devil’s advocate to that is just … something, ANYthing will always be ‘fun and meaningful’ to someone. Its the curse of community projects … more people = more opinions over what is or is not ‘fun and meaningful’ and if each person gets to make their own value judgement then (hyperbole states) you might as well blow up the levy and let the flood waters consume you. Some restraint is obviously a good thing (and I do see it here from time to time).
BUT, those naked lizard ladies are not only ‘fun and meaningful’ to some people, who would say you calling it ‘unnecessary’ was insulting, but maybe even ‘mandatory effing content that should never be removed’ to some more fanatical people. Since it is fun, meaningful, and mandatory for a crapload of people out there if that game was open source and community developed there would have been a thread crying that there wasn’t enough naked lizard tits (if TES lizards have tits).
It ends up a balancing act, really, and the devs can end up having to act like parents as much as coders (which is sad since, we should all be adults here, but there do happen to be people on the internet acting like complete children - I know, you just gasped too!). Hell, even those devs with more libertarian-style “anything goes” mantras as we have here suffer the parent-trap. “Go play … its your sandbox … do whatever you want and have fun” makes people think anything and everything that can or will go in, may. Yet you still see the same devs shout “oh crap, NO NO NO don’t put that in there” when someone goes too far, in their opinion (for instance: the bodily functions discussion craps crops up every few weeks for some reason). It can lead to confusion, just like in children, getting mixed messages.
The design document helps … it gives something to point to and say “we’ve all agreed that isn’t gunna’ go in the game … but make a mod for yourself and host it somewhere for you and your friends if you want, we don’t care what you do in your own home”. Mod manager helps too for sure.
I think Rivet’s famous “we don’t merge crap” is a good bumper-sticker, but can be hard to decipher because it is, also, vague. We can pretty much all agree unanimously that ‘crap’ includes crappy or needlessly complicated code, non-design-document things that just don’t fit the game’s overall theme, and obvious game breaking additions. ‘Crap’ could also mean, to some, 700 more identical guns when the ones we have are pretty much all identical as is … or Sasquatch as spawning monsters (Zomsquatch!) … or anything too overpowered that trivializes the game difficulty … or sex shops as a store in game where you can find and craft with various latex products (I mean, we already have some content of various fetish natures) … etc. So when that stuff goes in, people might see it as ‘crap’ even if ‘The Powers That Be’ do not. I considered asking Rivet to better define what she means, but I was scared to get on her bad side and/or come off pedantic. Maybe we should throw up a sticky here with a list of “No, just no” additions that will not go in … kinda’ like those signs at public pools - “No crap: no bad code; no bodily functions; no magic; no obviously insulting items just to troll… etc” and just update it as the new crazy banned things pop up, and then lockdown threads that push for that stuff instead of going through the motions again and again when “I wanna drink my pee; you can’t not let me, it exists in real life and anything in real life should be in game!!!1one” comes back around again.
Those mixed messages (and the even more obvious fact that people refuse to use the search function to look if their suggestions or comments have been discussed already) do lead to some of the reoccurring debates. Binky’s dead-horse and/or hornets nest he keeps kicking (… side note, should dead horses in game explode with wasps if you kick them? … eh … I digress) included, probably.