And because I’m a maniac, listed up all the merges that have occurred since the PR I last mentioned.
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Mugling: Added the ability to have liquid crafting check for nearby containers, instead of just on one’s person, on the ground, or a nearby vehicle tank.
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Robik81: Added batch time factors to protein powder, assorted canned and pickled stuff, other canned soups/broths not yet given batch time factor, kompot, jam, and other dried stuff not given a batch time factor.
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Remyroy: Added keybinding for exiting the character generation screen, as an alternative to backpedaling through the chargen pages. The <pocalypse is thus averted.
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RogueYun: Name change of unshelled/shelled/something’d hickory nuts. Bloody English language and its shenanigans.
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Me: Added alternative recipe for straw beds in More Survival Tools, using pine boughs. Also reduced some of the requirements for wattle-and-daub walls, and thatched roofing.
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Illi-kun: Added documentation of various JSON flags that went undocumented. As a bonus, fixed an incorrect use of the “PARROT” flag in one monster.
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Remyroy: Added a thing apparently required to allow support for unofficial sound packs.
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DanmakuDan: Added some more fixes pertaining to map oddities, part of the oddball map lag that had plauged recent versions.
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790: Fixed a segfault-causing bug that involved viewing ammo conversion kits and possibly other things.
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Sparr: Made dexterity have greater effect on whether moving through broken glass causes damage.
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Illi-kun: Restyle of vehicle part flags. Stylin’?
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The derpdragon again: Quickfix shifting the No Powered Armor Mod into the correct category. Was a holdover from before the blacklist
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Chaosvolt again (guess who?): Re-added recipes for snare triggers, light snare kits, and heavy snare kits in More Survival Tools. While its use is questionable in vanilla, at least as mod content it’s less objectionable.
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Me again: Update to MSHock Modded tileset. Aside from more assorted additions, also expanded the number of vehicle parts with separate sprites when broken.
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OzoneH3: Added an option in the crafting menu, to scroll the end product up and down. Yaaaay, no more bothering with the “e” key for that.
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Vickio: Added a thing for editing overmap files in-game. Since the prior debug option to spawn mapgen entries crashed half the time I tried it, this sounds bloody nifty.
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Mugling: Added the code providing the foundation for a reloading system using magazines. I’m not yet sure how this will play out in the long run, but I like what I see so far.
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Frost-wood: Added an l-stick. Light stick. It’s a quarterstaff. It’s a flashlight. It’s both!
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Night-Pryanik: Added makeshift knapsack, using pants. You can never have enough pants.
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Mutability: Added a beefed-up alternator, and a vehicle-based generator to make use of it. An engine meant purely to provide power no longer needs to be a Frankenstein’s monster loaded with multiple alternators.
Darkyhard: Added human variants of stomachs and skin. Human leather, for that authentic crafts-goblin-ship. Humanoid stomachs also come in larger variant for hypothetical giants, if you’re into sort of thing. o3o
Illi-kun: Added additional possible loot to various vehicles. Sundry items in a few ordiary vehicles, trash in shopping carts, additional military gear in military vehicles, other fun things.
Night-Pyranik: A typo fix in the code. The info tags strike again.
Ronik81: Added ability to pour soda out of its can, and other instances where flavor containers full of something couldn’t be extracted from due to the original container no counting as watertight.
Me: Changed small strings and long strings to count as ammo, allowing them to stack up to a certain point. This allows their volume to match up with that of short and long ropes, based on the amounts used to craft each item.
Also derpdragon: Various arcana mod tweaks. Buffs and nerfs to a few assorted items. Also of note, reducing armor values for the spirit of fire.
Illi-kin: Added ability to harvest wool staples from butchering sheep, and the ability to wash them to procure wool. Shearing the sheep has been plotted as a future idea, but for now? Punch the sheep. You know you want to.
Illi-kun: Fixed some weapon techniques that were mistakenly placed as flags in certain items.
Illi-kun: Updated some flags in various items, in general removing obselete ones. Also added more undocumented flags to documentation, and removed mention of obselete flags.
MehMuffin: Changed human broth to be perishable, to be consistent with its non-cannibal counterpart. Don’t worry, you’re still delicious.
DeeUnderscore: Changed farming of certain plants return multiple stacks, consitent with other plants returning multiple units/volume of the end-product.
Mugling: More code for their continued expansion of the new handling of holster/sheath/scabbard stuff. A check for determining if a holster-type thing can in fact holster a thing.
Remyroy: Makes sure that the earlier “allow nearby containers to pour craft output into” PR allows finding valid containers at the same range as finding crafting components.
BevapDin: Fixes a weird bug that makes wearable artifact items forget their on-wear traits in a haphazard manner if they’re layered wrong. Hell if I know HOW they discovered the actual cause of the bug, when not even the PR’er could reliably reproduce said bug.
Illi-kun: Shifts around some code for how body temp is handled. Apparently injury could make wearing items to warm up have the opposite effect.