Maybe being able to place, pick up, and move furniture would be more convenent for a large relocation, though it potentially litters regular play with notification messages. However, it isn’t a solution to why wood sheets exist, or why there aren’t wood sheet-free recipes for furniture that actual people can make without wood sheets.
That all pertains to the transmogrifying components issue.
If, for example, I place a table that has multiple crafting recipes, the game requires a way to keep track of what items it was made of. That’s because there is the possibility that it will be taken down and deconstructed, or smashed to pieces. I could be turning 2x4s into wood sheets, or vice versa.
In a slightly related tangent:
Furniture recipes could become generic (all functionally identical recipes produce the same functionally identical object) if there was a method of storing the information of what components were used in crafting it. This information could be accessed in the event that the furniture is dismantled or destroyed.
Actually, this might work for any recipe with multiple component options. Or not. It would be more flexible because it theoretically solves the component transmogrifying problem. It might be an inefficient method of doing so. I dunno. I was never good at coding, or efficiency.