Items or get nuked!

Haha, I just browsed github and then I found this:

if (g->u.has_amount(itm_mininuke, 1)) {
RESPONSE(“Because I’m holding a thermal detonator!”);
SUCCESS(TALK_GIVE_EQUIPMENT);
SUCCESS_ACTION(&talk_function::give_equipment);
SUCCESS_OPINION(0, 0, -1, 0, score * 300);
FAILURE(TALK_DENY_EQUIPMENT);
FAILURE_OPINION(0, 0, -1, 0, 0);
}

Can’t wait to try it out. :slight_smile:

hah, so they put that in? nice. I’ve come across 2 or 3 NPCs (out of loads) that had a mininuke.

Also anyone know when the latest version is being released? I’ve tried to compile it myself through cygwin and it sorta works in a (very) piecemeal fashion but the list of errors just keeps on growing. (i.e, doesn’t successfully build the keymap file.)

and god above just updating gcc/g++ in cygwin is a freakin trial in itself.

I cant use cygwin, too complicated for me…

Butt yeah, expect unforseen nukes

Hahaha I never saw that. I might need to debug menu myself a mininuke before talking to the shelter npc to see how well it works.

[offtopic]also Iosyn that sig image scares me, what the heck is it?[/offtopic]

[quote=“Greiger, post:4, topic:467”]Hahaha I never saw that. I might need to debug menu myself a mininuke before talking to the shelter npc to see how well it works.

[offtopic]also Iosyn that sig image scares me, what the heck is it?[/offtopic][/quote]

It should. You wouldn’t want to see her other eye. or her arms and legs.

http://www.youtube.com/watch?v=VgmwBuuMvqc Protip: without english subs it’s high-octane nightmare fuel.
http://www.youtube.com/watch?v=KejPrfeTQ_M&list=FLhFl0Y7yrEDUrYqrLkQJKwg&index=599 Use that to de-nightmare yourself.