I noticed one big issue with some of the starting scenarios that have “zombies nearby” is that since feral zombies are part of the starting roster they are pretty much a death sentence unless you want to cheese the game with a starting profession that starts with armor or a gun. They’re too fast with their leaping and climb ability so you can’t run away (like the usual strategy for dealing with brutes or tough zombies), and they can inflict severe severe wounds on plainclothes survivors while still having as much health as a normal zombie, which makes fighting them just as impossible (like the usual strategy for faster monsters like dogs).
Is there any way to disable some specific types of zombies to not spawn for the first 24 hours?