[quote=“Kevin Granade, post:29, topic:5756”]No, the default is realism, there needs to be a pressing reason for it to be non-realistic. This is a principle the game is built around, and it’s not changing anytime soon.
Yes, there is harm in it. The game is built as a gritty survival game at its core, and for me at least that’s the primary attraction. I’m pretty sure it’s the same for a lot of others as well. If we start adding core mechanics that are unrealistic “because there’s already unrealistic things in the game”, it’s all to easy to lose any sense of verisimilitude. If anything I’m continuing to make it more realistic, because grossly unrealistic things like having “acid rain” produce large amounts of acid, which if you know anything about biology means EVERYTHING would be dead in short order bugs the hell out of me. Yea, I’m the kind of guy that gets pissed at EVERY MOVIE EVER about getting all the science wrong, I don’t want to commit the same transgressions in my game, thankyouverymuch.
FYI, decaying corpses is going in tonight-ish, so there’s that.[/quote]
I’m not saying to add totally unrealistic elements to the game, just because it’s a game. If that were the case I’d be suggesting a very rare encounter during Winter with Santa, flying down in his armoured sleigh and mechanical reindeer whilst killing Zombies with cheesy lines like “You’ve all been very, VERY naughty.” or “Here’s your present.” then throws a grenade or something. He’d then, if you get to him, he gifts you a weapon with ammunition.
Once again, can’t stress this enough, I’m not suggesting it because it would be entirely unrealistic and more ‘game’ like, I understand this is meant to be a gritty realistic survival game, however the word ‘game’ is still implemented and it will naturally stretch the truth, if not a lot, but a little. It’s these tiny stretches which make the game more enjoyable, heck I would cry if you removed mutations and bionics due to their unrealism.
All in all I’m just saying that if there’s a problem, and there are two options to deal with this, one being mildly (and only mildly) unrealistic, the other being more realistic, you shouldn’t just rule out the mildly unrealistic one just because of it, what matters in the end that it’s found to be enjoyable, not a chore. I mean dear lord if you implement needing to wash, more base bodily functions, sweeping inside your base due to dust, all the little things that would make it more realistic, we might as well change the name to “Cataclysm: Dark Days Ahead - The Sims Edition”