[quote=“Coyote, post:7, topic:9330”]1) Wow, I did not know this. Cool. Try this on as a potential: “We’ve got a nasty thunder storm going, and it looks like the wind is blowing in your direction. Heads up!” More useful information could come from having a national weather transcripts on both ends.
2) Completely agreed! That said, I think one-off ways to occasionally get a 1-10% bonus to some skills would be awesome. (The first time you Chat when there’s nobody around, a cool possibility would be “…You find yourself rambling nonsense, just to fill your own ears with human speech. You’re pretty sure that’s not how socialization works. +1% Speaking,” for instance.)
3) Okay, so I’m actually very much against directly sending items from one player instance to another. Like, 100%, I see no possible way that could be done without breaking the shit out of the game. Y’all would know better, of course, and it would be cool if it could be worked in, but my original ideas for quests are more along the lines of, say…
-Fix radio infrastructure (Reward: Meet new NPCs by radio in your region)
-Hack secure bank terminals and relay branch information (Reward: (Some?) Banks revealed on overmap for both players, reduced roll required for hacking terminals in these revealed banks.)
-So look. I think I’m getting something simple wrong, here. Can you find me a and read off the relevant bit? (Reward would be the following:)
- found his cousin on the radio. You’ve done us well in the past, and it’s bad out there-- Might be useful to know where a friendly face is. Here’s their frequency. (Single NPC revealed w/ radio frequency. This could also work as a nice random event)
Basically, shit that mostly sidesteps your listed problems, as there’s very little material gain involved, and which does more to open up both worlds being played. There comes a point where there’s less and less incentive to keep exploring-- This is another avenue to drive the player out into the darkness, time and time again, by giving them paths through it. On the other hand, there is NO SHORTAGE of material loot. So why spend the effort justifying and balancing that shit? I literally drag a shopping cart to every place I go to fill it up with crap already. Knowing where shit is beyond what road maps give me would be way more valuable.[/quote]
OK, I was speaking to interacting with Other Player Characters, not NPCs. With that in mind, heh, your NPC who wants the PC to go around fixing radio towers is already in, provided you limit it to “stations”, but IIRC that doesn’t yet change the actual radio broadcasts. (I think. Acidia’s very good at making Cool Shit happen.)
Skillbook recon, sure. Rest of it, seems like rather a lot of work but it’d be very well-received.