I have to sleep in hazmat pajamas, because somehow my base got irradiated and I wake up with 150-170 rads every day. I have no idea how – I don’t test artifacts there, I’ve never been radioactive… What could’ve caused it? Anyway, that’s a secondary consideration.
I don’t mind cheating to remove it. I just want it gone. :\
I don’t recall seeing an option for it in the debug menu map editor, but there is a different way that works for sure: save editing.
You need to locate your base in the save directory. First open the world directory (named like your world) and the file that has a “.sav” extension there. Open it with any text editor. If you have more than one, you’ll need to open all of them and find which one contains your current character (by “ctrl+f”-ing the name).
On the top of this file you’ve got 3 variables: levx, levy and levz. Remember those (keep the file open so you can peek).
Then enter the “maps” directory. You’ll find a lot of directories named with numbers. Pick the one with a name: levx/64,levy/64,levz (rounding down fractions).
Then in this directory open a file with a name like: levx/2,levy/2,levz (also round down). Make a backup copy of it just in case. Edit it with a text editor and ctrl+f “radiation”.
There will be more than one radiation block (I think always 4). Replace each of those with "radiation":[0,144]. Save the file.
Let’s say our levx=100, levy=50, levz=-1. So in “maps” we want a directory 1,0,-1 (100/64=1, 50/64=0, -1). In this directory, we want a file 50,25,-1 (100/2=50, 50/2=25, -1).