[quote=“DeWolf, post:23, topic:14127”][quote=“TheFlame52, post:22, topic:14127”][quote="§k, post:15, topic:14127"]For a default year, one needs 56 * 200 = 11200 nutrition.
3 fruit leather gives 3 * 18 = 54.
3 fruit leather requires 1 blueberry and 5 sugar.
100 sugar requires 2 blueberries.
So 1 + 0.1 = 1.1 blueberries give 54 nutrition.
208 blueberries can feed a man for a year. 1 blueberry shrub gives about 4 berries and 4 seeds. One needs 52 seeds which grow to 52 shrubs which give 208 berries.
In summer, blueberry naturally appears on field in groups of 5 - 10. After visiting a couple of blueberry colonies, you will get all the seeds needed plus some berries that can be consumed right away.
Farming solves food problem in late game. Oat and buckwheat are also good economic plant, but the seeds take some effort to find.[/quote]
MMR is so old, he comes from a time when skills weren’t capped at 10. Due to that and my habit of butchering every zombie I see, MMR’s survival skill is at like 50. I once harvested two strawberry bushes and got ~300 berries. Are you telling me that I found enough food to feed a man for a year and a half!?[/quote]
Skills have a cap now? I figured if there was a way to raise the skill say a mod that added a level 10 recipe you could theoretically raise skills to infinity(-marksmanship as it is range based).[/quote]
I was able to level piercing, bashing, swimming, and cutting to mid 20s through the NPC glitch where you ask them to train you in brawling and they train you in the last skill they taught you instead. I don’t have that save or anything anymore, but it’s def possible to go over 10 that way. I know I’ve gotten Fabrication to 10 and thought it kept leveling, but that was also in previous runs, and not sure I ever got it to 11 or not.
For the 300 berries from two bushes, is that maybe due to a cheesy
higher than average item spawn rate maybe? I don’t get that many at default settings, but have seen people talk about vending machines with more than one item, which also seems to only happen when you raise Item Spawn.