Clouds and rendering:




Maybe add it so that if your a set number of levels above the ground, it won’t render in the engine, would make flying at high speeds at high height a smoother experience.
at lower levels 1-3 the ground would render as normal, which could also allow for “dropping” things from the plane, like grenades and bombs.
And at the highest levels the grund tiles would be only visable as either “sky” or “clouded sky”, maybe even add more cloud times for differnct weather, so there would also be “thunder_clouds”, “dark_clouds”, “rain_clouds”, “hurricane”
Dark coulds would limit your overmap seeing,
Thunder clouds would carry the risk of getting hit by thunder, as eletric shocks would spawn at random inside these “thunder_clouds” tiles, probably that could be just a stronger and bigger version of the shocker brutes, and recolored
Rain clouds, hmmm they would turn your character wet unless the plane got a roof and walls? Maybe make steering harder?
Hurricane zones would be a death sentence unless you have a really high mass and jet thrust plan. Otherwise, they would ground your plane, or do damage to its outsides