[quote=“flergh_666, post:31, topic:12588”]I have to say I’m impressed. Despite my negative tone in this post, a lot of y’all responded with commiseration & genuine empathy, suggesting alternatives etc. Even the less patient asshole replies, well-merited considering my calculated choice of this forum as venue for venting my childish tantrum, at least demonstrated a redeeming quality of wit. Right on.
Yeah I was really annoyed when I wrote that…started w/ a vague intent to have my grievance with a game that’s pissing me off heard by someone associated with its development for once (as opposed to just yelling & cursing at the screen).
Anyway, I realized later that many games that ended up having a profound impact on me involved similar frustration - that’s cause the concepts are new. One of y’all said, “Any game worth playing is gonna have a learning curve”, unless I just came up with that. IDK
I’m sure most of y’all are way smarter than me - I can’t program shit. I read books on it b/c it’s fascinating but it doesn’t sink in. And my use of the term “roguelike enthusiast” in describing myself might be over-generous, considering I only discovered them about a year ago & have yet to win one…
Nevertheless, to those concerned with such things, what frustrated me into that flurry of typing other day was:
1.) When I said I watched YouTube videos, I didn’t mean “in preparation”. I mean after launching the .exe, repeated navigation through the UI menu yielded a seemingly endless array of mods, options, technical OCD micromanagement but my god could not figure out how to launch a basic vanilla CDDA game. If there is such a thing. Watched tutorials, yes, on HOW TO START A GAME - still not clear, know there’s a “Play Right Now” item. Maybe that’s how I got going finally.
2.) A few seconds in, using the “Look Around” keys I lost sight of my character. Couldn’t find him again. Scrolled back & forth for 20 minutes. I even resorted to reading the manual, yes it came to that - but the key it said to use failed to reunite us. Poor little guy, he’s probably still out there. Waiting for me…Yes I actually had to just give up/start over.
3.) What finally did it was finding a bike & attempting to drive. This is of course just my opinion. While I applaud whatever programmer’s intimate acquaintance with physics & inertia & all their hard work here, is it really necessary to make the vehicles conform perfectly with strict adherence to real bicycle mechanics? It’s a roguelike, let me just get in & push a direction key - I’m here in an escapist capacity - don’t make me work! I don’t know, this may be everyone else’s favorite damn feature.
Anyway, I have to go.
Talk to y’all later. My bad about that first post[/quote]
If this seriously wasn’t one off bait, I apologize.
1. For a veteran player having all those options are great to tailor your experience. But to get the closest thing to a vanilla Cataclysm you just gotta keep pressing ‘>’ when creating a world. Don’t trouble yourself with mods or world gen options at the beginning, everything’s balanced on a relatively flat curve at that point and it serves as a good way to learn the basics and get your bearings.
2. Hit the ‘esc’ key next time, its worked for me.
3. Vehicles might seem a little intimidating at first but I think you might’ve missed something, because to ride a bike or drive a car literally all you need to do is hop in the drive’s seat and hit ‘^’ from there you pilot it using the directional keys. Up to accelerate, Left and Right to turn respectively, and Down to slow down when moving forward or reverse when sitting at a standstill. Use the ‘.’ to let a turn pass, this let’s you keep moving at the same speed with needing to speed up/down.
Also, bikes use pedals which rely on your stamina to maintain acceleration making them a little weird. Cars and motorcycles are much easier to use in this regard.
Anyway, welcome to the forums and I hope to see more of you around. Cataclysm really is an amazing game and I hope you won’t let a rough first impression bring it down for you. Consider giving Hayden Foster and the Swarm a read when you’ve got some time, it’s what inspired me to give this game a second chance in the first place.