…What? Are we Bethesda now?
So would beating them to death with a slab of meat. I can still do that if I want. Didn’t you just say it didn’t need to work?
The point is the enemies that you wouldn’t want to get close to as a melee character are fragile, so throwing something at them would save ammo, and I could pick it back up. This isn’t a primary offensive tactic. It’s an option.
I kinda thought that was the whole point of the thread? The title doesn’t say anything about knives. The whole point is the damage model is completely inconsistent. You say it’s based on weight, but that’s clearly not the case. What does damage and what doesn’t is completely arbitrary. When I throw something, I have no idea if it’s going to hurt them or mildly tickle them.
Why are we arguing about “realism” semantics when it doesn’t even work the way you’re saying it should to begin with?
Then why can I throw it further than my sniper rifle can reach? Now I’m tilted. You’re completely missing the point and I’m half-convinced it’s deliberate.
Not to mention I think I posted solid evidence otherwise, or at the very least a strong point of consideration.
This isn’t “adding new stupid features.” This is “getting the features that are already in it to actually work.” I’m not proposing a new feature, I just want what’s there to be consistent with everything else. Strawman.
You asked for a proposal and I offered one. Certainly didn’t expect it to get strawmanned and flippantly thrown back in my face, but it wasn’t supposed to be a definitive solution. It was part of the discussion.
If you want a new feature, then here’s one:
Allow a stack of throwing weapons to be kept in an appropriate sheath up to its capable volume. Mock me for proposing that “simple” idea too, if you want.