With current level of modding, you could make a toolbelt or such with mentionable weight (encumberance).
You must define it and look into the flags all individual tools have.
You should add a line to every recipe telling it to mind if such a belt is in your inventory, considering abovementioned tools.
Your toolbelt is Awesome, and it can be (D)isassembled into a regular toolbelt and tools it holds.
If you have those handpicked tools and enough materials for the regular item, you could craft it again.
If you want viable containers you can have them, too. Just open up your CodeBlocks or DevCpp or whatever and look for the
whole Insert Knife routine for the Boot item(s) is. This should give you a bliss idea how to code in a sack you want so bad.
It’s only that the encumberance is the key to this game, so respect that fact for your own gameplay sake.