This post contains spoilers!
I’m on day 89 of my first summer, and it has occurred to me that I have never seen an NPC. The closest I’ve seen are dogs.
The rest of this post describes my build and what I’ve done in-game. If anyone sees something there that should have presented me with an NPC, could you please let me know? And also if you see something that otherwise suggests I broke the scenario NPCs, could you please let me know?
I am using 0.E-3 on linux.
In the options I see:
Static NPCs True
Starting NPCs spawn Scenario-based
Random NPCs False (I did not change this setting, so far as I know)
I have not done anything with mods at all, at least not knowingly. Selecting World → Show world mods, I see:
Dark Days Ahead
Disable NPC Needs (I don’t know what this does)
I think the scenario I am running is called cyberpunk. I don’t know how to find the scenario I’m using in game. I saw “scenario cyberpunk” when I compiled an experimental version and copied my save directory over, which produced the warning:
“Tried to use non-existent scenario ‘cyberpunk’. Setting to generic ‘evacuee’.”
I decided I didn’t want to change scenarios. I wanted to run my current scenario first so I went back to the 0.E-3 version. I did not move the save files from the experimental version back over to the 0.E version though, so that’s not why I’m not seeing NPCs. I only brought it up because it’s my only clue as to the scenario I am running.
The scenario I am running is the one that was randomly assigned to me the first time I tried to play. That first character died in her sleep because her faulty bionics always injured her more than sleep would heal her, but I learned a lot about avoiding damage and I wanted to try the same scenario again, except with a character with fewer damaged bionics. It took me a while to figure out how to do that, and maybe I damaged the scenario in the process? The original game had a damaged cyborg (not sure of its actual name) in my starting house, by the basement pool next to the room with the autodoc. My current game did not have that damaged cyborg. At the time I just figured its presence/absence was a random thing.
I have died and recovered a save. I probably should have left her dead though. I mean, sure it was her first self-made explosive device, and sure it was the first time she’d lit a fuse, and sure people make mistakes the first time they try something and rookie mistakes with explosives are going to cause death, and sure dropping down a rope from broken stairs into a basement you know is full of brutes and hulks is a stressful situation, but who in that situation drops a dynamite bomb, lights the fuse, and then takes the time to put the lit bomb back into her backpack before climbing out and running away? Especially after practicing the procedure ahead of time, to make sure she could light the fuse of a bomb on the floor! I should have just given her a Darwin award and moved on! But I digress.
The way I found to save and recover a game is to copy the entire folder with the world name on it within the game save directory. If the state of the scenario based NPCs is not maintained in the world folder within the save directory, then I imagine that could corrupt the scenario NPCs.
Things I’ve done/places I’ve been in game where I imagine I might find an NPC:
I’ve pretty much cleared my starting town.
I have cleared the very small neighboring town.
I have cleared a science lab, including areas needing a jackhammer to access.
I have cleared a path to and through a hospital in a third town.
I have mostly cleared a research facility outside of town.
I cleared an evac shelter. It was empty. I’m not sure there was even a zombie there.
I cleared an LMOE shelter. Not even a zombie in there.
I cleared a FEMA camp - my map has an x outside the FEMA camp with a note that says “Roadblock (Bandits)”, but I found no sign of a roadblock or bandits.
I have dead bodies auto-marked on my map - dead scientists in the small town and dead students next to a river. I thought maybe I went too slow to get to the scientists alive, but I don’t know how I could have gotten to the students any faster than I did. I drove a car to check out a riverside house marked on my map (turned out it was a house on an island - also unoccupied). Using a long gun I took out a screecher and 2 … somethings that didn’t leave a body, and only later discovered a dead students marker in that location on my map.