[quote=“Weyrling, post:34, topic:3698”]Hygiene in a game can be called a chore because it’s a repetitive and boring task you would have to periodically perform for negligible change to general gameplay.
If it’s based on environmental issues like boomers, murdering zombies with a chainsaw, or wading through sewers, it’s suddenly more relevant to what you’re actually doing, and not just an accumulating issue in the background that is trivial to alleviate.[/quote]
My initial reaction to this whole idea was “wow, that is a stupid chore.” Upon further review I think I stand very firmly with what Hyena is suggesting.
How is cooking water, meat, putting on sleeping clothes, maintaining temperature, taking vitamins daily, etc not a “chore”. This whole game is a post apocalyptic chore simulator. And that’s a good thing.
In that light, I do believe that the suggested gradual dirty morale penalty system would be awesome. After ~3-4 days without actually using water and GAME TIME to clean yourself up, you start stinking. Health drops slightly (infections, whatnot), morale goes down (damn, this rash on my crotch is getting pretty red…) and the scent bubble increases. As you hit longer milestones without washing - 1 week, 2 weeks, 1 month - you gain significantly bigger penalties. Considering how “long” a game day lasts in real time, this shouldn’t feel too chore-like. Daily basic hygiene (splashing water on your face, wiping your ass, etc) is considered to be done automatically, like breathing or blinking. Only after these extended time frames do penalties occur.
I see it as being more of a game mechanic that acknowledges hygiene as a significant part of reality without making it a pain in the ass routine like boiling water or getting wet in the constant Thunder Storms.
