The only time I ever used funnels was when I set the city size to 9 and zombie multiplier to 50. Couldn’t make any significant headway into the town until half the 356 year was over.
One big problem I found with masses of funnels was the sheer amount of work I had to do to empty all the funnels. The amount of clicks and key presses to take the water out and reset the funnel was just insane when you get up to 8 or more. One had to use every bit of water as I’ve found out early on that there’s a chance it might not rain for an exceedingly long time.
If you encounter the same problem, here’s a piece of code that will speed it right on up:
{
“type” : “recipe”,
“result”: “water”,
“category”: “CC_DRINK”,
“skill_used”: “cooking”,
“difficulty”: 0,
“time”: 0,
“reversible”: false,
“autolearn”: true,
“components”: [
[
[ “water”, 1 ]
]
]
}
What this essentially does is move water without picking up waterskins. Because the game has a 2 tile radius around the character for crafting materials and all liquids produced in crafting will prompt the user for a container, all you need to do to empty a container full of rain water is to have an empty container yourself and use this recipe. There’s no need to go through all the motions of picking up each individual waterskin, unloading it, and then dropping it back down. It does however do this one unit of water at a time, but then again that’s where craft until unable becomes incredibly handy.