Modify individual monster spawn rate/cost

That was the thread. It was a brief discussion.

Basically, when you create an entry with the same name, it throws your additions on to the end of that list (as far as I’m aware). I used an example in that thread, but this is what my addition looks like now.

{
	"type": "monstergroup",
	"name": "GROUP_ZOMBIE",
	"monsters" : [
		{ "monster" : "mon_ravlady", "freq" : 10, "cost_multiplier" : 3 },
		{ "monster" : "mon_zombie_fetus", "freq" : 10, "cost_multiplier" : 2 }
	]
  }

This edits the monster group called GROUP_ZOMBIE and adds those two monsters to that list, as though I had added them directly to the core file. This worked as of about a month ago, though I haven’t fiddled with the mod since then. I don’t see why it wouldn’t still work.

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