Specifically, what values make a creature flee when injured and become neutral after some time has passed?
Most creatures with "fear_trigger": ["HURT"] flee when their health drops down by half and below.
To make a monster neutral is to trigger its placate condition. For example: A angry(hostile) wolf is nearby a chunk of meat, so its aggression goes down slowly until it becomes neutral(tracking) 
I never new that was in the game for wolves. I just watch them and the moment they go red-alert I explode them with an arrow.
How do I make monsters become neutral on their own? I’m talking like ants and more ants being forever pissed off because a dog bit off more than it could ever chew.
Giant Ant
[
{
"id": "mon_ant",
"type": "MONSTER",
"name": "giant ant",
"description": "An enormous red ant covered in chitinous plates. It possesses a pair of wriggling antennae and vicious-looking mandibles.",
"default_faction": "ant",
"bodytype": "insect",
"species": [ "INSECT" ],
"volume": "62500 ml",
"weight": 81500,
"hp": 40,
"speed": 100,
"material": [ "iflesh" ],
"symbol": "a",
"color": "brown",
"morale": 60,
"melee_skill": 5,
"melee_dice": 1,
"melee_dice_sides": 6,
"melee_cut": 6,
"dodge": 1,
"armor_bash": 5,
"armor_cut": 10,
"vision_day": 5,
"vision_night": 5,
"harvest": "arachnid",
"upgrades": { "age_grow": 14, "into": "mon_ant_soldier" },
"anger_triggers": [ "FRIEND_ATTACKED", "FRIEND_DIED", "HURT", "PLAYER_WEAK" ],
"death_function": [ "NORMAL" ],
"special_attacks": [ [ "EAT_FOOD", 30 ] ],
"flags": [ "SEES", "HEARS", "SMELLS", "CLIMBS" ]
}
]
There’s no way you can appease an ant. They’re like machines for war and you can’t stop them from charging to their death ![]()
Few monsters (mostly carnivorous mammals) do become neutral at the wilderness. If a wolf kills a deer, the dead body placates them. Err, it rarely happens ![]()