I’ve been playing Cataclysm on my phone due to me being away from home for extended periods of time lately, so here’s my mobile world setup:
[spoiler=Settings]
City size: 4.0
Spawn-rate scaling: 1.0
Item spawn-rate scaling: 1.0
NPC spawn-rate scaling: 1.0
Monster half-life scaling: 1.0
Initial start time: 07:00
Initial start season: Spring
Season length: 30 days
Static spawn: True
Wander spawns: True
Classic zombies: False
Surrounded start: False
Static NPCs: True
Random NPCs: False
Experimental z-levels: True
[color=blue]+[/color] Animatronic Monsters
[color=blue]+[/color] Icecoon’s Weapon Pack
[color=blue]+[/color] Tall Buildings
[color=blue]+[/color] Tanks and Other Vehicles
[color=blue]+[/color] Vehicle Addition Pack
[color=blue]-[/color] No Joke Monsters
[color=blue]-[/color] No Antique Firearms
[color=blue]-[/color] No Medieval Items[/spoiler]
All my previous games were played without hordes and NPCs, but playing that way became way too boring so I spiced things up and upped the difficulty by turning them on. 30-day seasons are reasonable in my opinion, not too long, not too short, and still give a bit of a realistic feeling to the progression. In my future runs I think I’ll remove monster evolution entirely so I don’t get bullshit horde spawns too. The mods I picked are just there so I have more stuff to do and more item variety; I will have LESS variety by removing antique firearms and medieval weapons, but that’s there for my modern-day roleplaying purposes.
Other than that it’s not too unique, I didn’t mess with any scaling factor just yet - didn’t see a need for that so far.