Health overhaul is great news. But…
Remind yourself that overconfidence is a… Wait, what?
Please don’t forget that this new injury system should work for monsters, too, and for all combat in general.
Although it will take months or even years to implement, it will bring a completely different feeling, tactics and strategies to combat and the game in general. The character will no longer have to “kill” a monster by lowering it’s “hit points”, but he/she will have to neutralize and to control.
What is “death” anyway? It is when some organ can not work properly, and some other organ can not either without that first, and so on by chain, and finally the brain shuts down because it sees that there is no way to revert all that damage.
So how do we exactly can “kill” a zombie with some arrows? Or with spear? What the exact mechanism of its “death”? Or if we do not actually killing it but rather neutralizing, then how the hell it could be neutralized by a couple of thin sharp sticks?
So many questions…
But if you (we?) will do that, it will start a new page in history of all videogames and videogame industry.