I don’t know how to do specific skills, but for items it’s pretty simple,
Bind your Debug Menu Key at the bottom of the keybindings menu, then hit , 1, F and type in the name of what you want, then hit enter and type in how many you want. It gives you X portions of it, so asking for 2 duct tape will give you 200 duct tape, as the stuff only appears in 100 charge rolls.
(Or whatever it actually is.)
The help menu allows you to assign a key to debug mode. With debug mode, you can wish for any amount of any item, alter your skill points as necessary and give yourself whatever mutations you had. If you were particularly attached to your base you can also alter your surroundings with it. I don’t think you can set stats with it, though, so you’ll have to make sure your starting stats are the same, at least.
But as for updating to a new version, is this a good time to do so or is a major update upcoming that I should wait for?
Any interesting features added recently?[/quote]
It’s always a good time to update. The “nightly” builds are usually stable enough, and new content is constantly being added so you don’t want to fall too far behind. As for what’s new… tons of new foods and recipes, changes to mutagens and cars, butt tons of new mobs… You’re better off going to the “news” section and reading the updates on new releases, honestly. There’s a lot.
Half the time the experimental seems to be a buggy version with new stuff added, and the other half it seems to be a fairly stable bugfix version. That said, maybe wait for the next one, I think the current stable linked on the front page still has the bug which makes you unable to use bandages or mutagen, or any other item that you consume without actually eating.
That’s a productive attitude. You should go onto the bunker right now and demand that everyone stop working on their own ideas, and focus entirely on bugfixing until the game is stable enough for you. I’m sure that will go over well. Clearly, if it’s such a self-evident idea, you should have no problem convincing other people.
Of course not, I just said it’s a great idea, a wonderful idea that you should share with everyone and see how that works out. I’ll be sure to see how it goes over with everyone else. This is a completely productive attitude that nobody has ever expressed before. I cannot imagine how nobody has ever thought about fixing all the bugs and then adding new stuff.
Careful Inadequate, your scathing sarcasm is showing.
DG123, the thing with the Stable releases is that it’s usually a version that doesn’t crash when interacting with anything new added. Sometimes bugs get through, and the game is still in early-ish development. I think the key thing they’re pushing for with stables is more features and as few random crashes as possible.
Also, it’s worth noting that most of the developers are on Linux, so if you are using the Windows build, there maybe some bugs that slipped through, like the construction bug in 0.9.
Yep, I’m using Windows. I’m not even aware of that bug… The one that was stopping me playing was the knockback bug. Seeing as my primary weapon is a Zweihander…
I’m just lost as to what version actually works right now. They all seem to have problems. Is there any bug free build that supports tiles?
In the folder for your world, there is one file that ends in .sav. Go ahead and edit that with Notepad++. Almost everything is clearly labeled so you can just have at it.