Yeah. Spore clouds, perhaps adjacent fungal blossoms. Folks who generate Trouble.
I suppose you could name these merged Fungaloids as basic collective nouns? Like, three Fungaloids makes a Fungaloid Group, eight Fungaloids makes a Fungaloid Thicket, and so on?
Mycus Feeder really cleaned up my inventory. Instead of my water bottles, I am carrying a packed LAW. And instead of my liquor and bone broth flasks, I am carrying some extra bandages. And I don’t need to worry about my food going bad or having to refill by bottles, either.
[quote=“KA101, post:68, topic:7534”]Ambassador would work through a combination of speech/barter, growing marloss fruit on xyr person and distributing it, and possibly more direct methods.
Gardener would be able to manually deploy fungal units such as tendrils, blossoms, etc, and have recipes to seed towers/giant blossoms/spires. Build properly to please the Mycus (and thereby yourself–I need to work up a morale mechanic for that) and eventually get portals open to bring more of it through. And develop larger blossom spires capable of seeding the region (localized weather: spore rain, once we get localized weather) and eventually insert into the upper atmosphere and jet-stream the haze worldwide.
I added a localized marlossify to the apples in latest because folks kept treating 'em like funberries. I’m thinking I’ll make mutating Mycus stuff a rare chance when sleeping or something along that line, and remove the mutation & marlossify effects altogether.[/quote]
Ah I see that sounds pretty cool actually , though normally I don’t care for NPC interactions in Cata this would definitely get my atten-
Oh yes indeed. This is all I ever wanted, being able to build new towers/spires/blooms etc is more than enough to handle the drawbacks. Just knowing that this is where you plan to take it is immensely reassuring, I can’t wait. Guess I should grab the latest update to get that new marlossify effect too. Also i like the idea of changing the mutation mechanic, it does get a bit screwy when mycus fruit is your only food source but it also gives you mutations constantly because of the sidegrades of bloom and sporogenesis.
Well, you only get mutations now from the fruit up until it becomes the only thing you can eat, then you get them from sleep/dreaming. Hmm, do mycus get comfort from sleeping on fungal clumps or other fungal “furniture”? Because at some point your furniture’s ending up fungused over, and with the new cold mechanics going on, that might be iffy. Although that’s what getting some blankets and stuff is for, probably.
Actually, now that I think about it, I wonder if the crafting stuff is going to use those fungal clumps that seem like they’d be openable for neat stuff but only really exist to be smashed to explode into spores. They’re probably just containers so they can contain the stuff that was on the furniture that ended up converted, though.
Hell yeah, got myself some Sporogenesis. Time to put out a shit-ton of spores! But I expected them to be friendly… What if friendly spores had the same chance to germinate as wild ones once the player gained Mycus? Or maybe Gardener?
They do, actually. Spores you spawn not being friendly is a minor oversight on my part. However, friendly spores have a habit of clumping around stuff that isn’t friendly, so I’m not thinking this is a high-priority fix.
One of the reasons I called it “Gardener” is that at that stage the Mycus trusts its guide enough (and has the guide dependent on apples anyway) to let the guide remove fungal critters/terrain if deemed necessary. Too much of a good thing may be a fire hazard and all that.
Actually it’s more that stuff has a habit of clumping around friendly spores, what with how factions work and all.
to be honest, my character is a bionic soldier who loves magic and huge explosions, after I have been looking for laboratories for a VERY LONG TIME and improved myself, he has a lot of mutagens of all kinds in his backpack, but even so I considered the option of mutation in mycustom.
reading similar posts, I could not understand the difference between Macos and Marlos, how is it determined what kind of spore propagation you are plucking (creating several spore creatures / creating huge clouds of spores), how does mycus nutrition /sleep work, at what stage does the friendly attitude of the mushroom towards the player begin, getting more fruits of the right kind-infecting bushes? trees? do they grow only in a certain time period? I have a friend who is a fashion designer, he loves to create simple mods. As an example, he created a mod that allows you to build walls and floors of any kind (including monsters), lock / unlock doors (the ones that caused your death), create closed counters. He loves trees and gardening, so he also had mods for creating/growing most bushes/trees in simple ways. so I could build a bunker with full self-sufficiency, build MiGo buildings in 1 room, populate my mushrooms in others and have an eternal source of food.
therefore, I am interested in how it all works, in as much detail as possible
Edit: 8 years. Wow. Still dont cnow how to check how much post is old
well, you need to collect the sap, seeds, and berries from the various fungal areas. Consume them. You get fruit from bloom, seeds from blossom, and sap from tower. If you got the trait from fruit and seeds (by killing stuff at blossom/bloom), the tower will give you a choice to be pumped full of sap (guaranteed.) but if you haven’t you can kill the tower for a chance of sap. Once you have all 3 traits (typically sap is last and from the tower choice) you will be on a bush with a mycus fruit, eat it. You will have the proper mycus trait and all fungals in the game will be friendly, even if you repeatedly attack them. Eating more mycus fruit will get you like 1 or 2 traits (including 1 that makes you only able to eat the fruit.) and the rest will SLOWLY come as you sleep and such.
Thanks for that, but i already do all what you say. I also maked small guide 1 month after