How did you last die?

Have low encumbrance…

Have low encumbrance…[/quote]

I had no encumbrance…

Probably because your DEX is too low or you’re using a very hard to hit weapon then. Such as the pocket knife. High pain levels usually ruin your chances to hit too.

i basically just started, no weapons or anything, running along the road with 4 dogs following me, i take like 4 or 5 hits before i notice one of them is attacking me i stop and try to fight back, i never hit it and my pain level rises from then on, i had like 10 or so pain when i started fighting back, my dexterity is base 9

Yeah there’s your problem. When you’re in that kind of zone of pain, it’ll reduce your DEX to something like 8, making it very hard to hit those little poochies, especially when unarmed!

Throwing rocks is always good for killing annoying doggies if you’re in a situation like that. Next time remember to smash something like a locker up and arm yourself with a pipe!

On another note a zombie brute thrown me into a lava fissure and I burned to death horribly. Great banter.

You’re probably better off investing a point into melee rather than dex for that particular purpouse, as one point into melee is two solid levels, which is good for +2 to hit and other virtues of said skill. Of course, dexterity also helps in dodging and ranges maneuvers, so it is up to you to balance it out. Personally, i only ever put a point in dodge and manually train everything else, but i tend to die a lot that way.

most of my deaths are because the games is being immensely unfair, right now in a new game I’m trying to inhabit this outdoor gas station, and if all the blinking green Zs on the map mean a zombie horde, I’m now completely surrounded by zombies and i suspect i will die to this massive zombie horde

[quote=“Ember, post:1167, topic:339”]most of my deaths are because the games is being immensely unfair, right now in a new game I’m trying to inhabit this outdoor gas station, and if all the blinking green Zs on the map mean a zombie horde, I’m now completely surrounded by zombies and i suspect i will die to this massive zombie horde[/quote]Z’s on the map don’t absolutely mean zombie spawns. If you can, try to hide yourself in the back and be quiet. Afaik the wander spawns are a bit similar to a locised moving dynamic spawn.
Also, welcome to the forums.

If you can get it, a tin can of curry works great as a ranged weapon. Good to eat too!

Craft a Makeshift Crowbar, 12 Bash, 1 Cut and +2 to Hit, can also be used to enter Buildings, all you need is a pipe and a rock or hammer so similar hammering tool. also, Turn off Wander Spawns & Surround Start in World settings if you don’t want to deal with Hordes

yeah, currently hoards have a bad habit of immediatly being attracted to where you spawn… could it probably have a thing where hoards is toned down for the first few days… perhaphs a time period before it actually works

Wander spawns are a hit or miss for me. Sometimes they make the game more fun for me because epic killing sprees, other times they pop out of nowhere and annihilate my starting characters. Usually I keep wander spawns off.

well, trying some other builds and it seems that outside of every evac shelter I spawn at has a mi-go that’s close enough to see me. 5 worlds, 10 spawns, all mi-go deaths.

not salty about it, but dang the RNG today

was driving down a road in a solar car that I had found, a T intersection was coming up, and the road was surrounded by trees. was planning on just going straight but as soon as I enter the intersection I get killed by a tank drone that was sitting there around the corner, hidden by the trees

would have save scummed but the game saved just before the tank drones first shot

I had a really sweet sewer home with a strip of lava for warmth and cooking purposes.

Then I walked in some sewer water for like ten squares and sewerhanas made it so difficult to move I died inevitably. Kinda stupid, considering I had zero threats to my life otherwise. It was like… about as preventable as stepping on the only beartrap in an infinite land of empty and flat.

[quote=“Pthalocy, post:1175, topic:339”]I had a really sweet sewer home with a strip of lava for warmth and cooking purposes.

Then I walked in some sewer water for like ten squares and sewerhanas made it so difficult to move I died inevitably. Kinda stupid, considering I had zero threats to my life otherwise. It was like… about as preventable as stepping on the only beartrap in an infinite land of empty and flat.[/quote]

RNG giveth & RNG taketh

I figured I was due a lucky break given I’d escaped a really infested house on fire to start things off, hahaha. Ah well, such is roguelike.

First character I made any real progress with… go into town to explore some more and hopefully find a car. Got into a nasty fight in a grocery store with a brute, a shocker, and maybe a dozen others. To compound things there was a smoker, killed all of 'em except the smoker, hid in a bathroom to bandage up and killed the smoker. Decided to head back to my base, stepped around a corner and got smashed by a brute… into a shocker, who hit me and paralyzed me before I got eaten by a Z-9 and a bunch of others.

Said a single “Fuck.” and started a new character, it was actually one of the least aggravating deaths I’ve had as it wasn’t “coyote eats me while I flail at it with a makeshift crowbar” kind of death like most.

The ol’ alley-oop

Sounds awefully similar to an approach I’ve taken to dealing with spitters. Just hurl tainted meat at them till they die, god knows I have plenty of it laying about.

Last character died in a bit of an anti-climax. Dropped into a pool of lava after walking down the stairs in the starting evac shelter(was the good type, with a gas mask in one of the lockers). Well, at least the game made clear that scumsaving isn’t always scummy.