got destroyed by a hostile npc armed with the shitty .32 tomcat i made.
the asshole unloaded all of it before i could even attempt to shot it with my two shot special.
asshole broke the window of my hut,took random shit and then killed me.
shame i later found him with my next character and ran him over with the electric car i found.
Wait, you mean he Player Charactered you?
kinda.
Shady zombies.
Either I have to figure out a counter for them at night, or Iāve got to turn them off. Last two deaths I got surrounded by them and couldnāt outrun.
Best bet is to wait at a safe ish locationa and let them come to you.
You can still outrun them, and with regular flashlight flicking you can see them coming. In the dark dark without light or night vision you should run to a safe location or at least a shrub and kill them.
their stats are subpar. In fact in my own mod I think I should add a second one. third, I guess, if you consider an anomaly to be a second.
I was running away from enough zombies to populate a small country in broad day light with one bar of health on my head, yet fine everywhere else. i jumped through a window into a house and accedntly got stuck in a bathroom with one door and no windows. i closed the door and attempted to start a fire with the match book i didnt have because i just started a charecter and it was a very bad day charecter. Needless to say, the zombies broke in and ate me. i dont trust bathrooms anymore.
This wasnt my last charecter, but it was a good story.
I was a new charecter who stareted in the wilderness. i looked around for awhile, and as dusk came, i found an evacuation center and set up shop in it. I had only played for about three hours in total, and it was midnight where i lived. funnily, it was also midnight in the game.
So when i saw certain messages i was scared shitless.
āfollow meā
āhelpā
"i love you"
Anyone who has been around for any amount of time knows what this means: you wont like the next couple of hours of running, because i had started as a vanilla survivor. and i didnāt know how to make a makeshift crowbar out of a locker. so when the door was smashed in what seemed like one hit, and this monstrocity chased after me, i attempted to stab it to death, with a pocket knife.
Next one of those i see, will burn.
Hard to do when you canāt see them coming, lol.
You can still outrun them, and with regular flashlight flicking you can see them coming. In the dark dark without light or night vision you should run to a safe location or at least a shrub and kill them.
I start with nightvision, and theyāre still 100% invis until theyāre ontop of me; at which point you canāt outrun because grab. I admit i havenāt tried the flashflight flickering, but part of that is because Iāve seen them walk through walls to kill me, so meh. Not much point.
They most certainly do not walk through walls. they arent ghosts.
But yes, sometimes the spawn system is bonkers.
Iāve noticed that many of you loot during the night.
I think thatās acceptable during the first couple of days but not after that, thereās nothing more scary than not seeing things coming and preparing for it.
I honestly just go around city streets yelling so mobs can find and attack me, the last time i did this i had to kill 30 zombies and a shocker brute at the same time, then i had to kill a few revivals and pulp them.
Shocker Brute gave me a UPS or IT CBM so allās good in the hood.
After that i made an electric jackhammer and slapped a UPS mod on it then went to town on 2 banksafes, got some power armor and 3 or 4 different time manipulation CBMās and a teleporting CBM.
Shit i feel like god now.
Night fighting has its advantages. As does daytime raiding.
Night Raiding Pros:
-Requires less skills, items, and combat
-Can be done on foot much more easily than daytime raiding
-You can see zombies, usually, before they can detect you.
-single tile vehicles are readily found in the world, and can be further customized with turrets, more storage space, or even electrical engines and a seat to maximize mobility. 2 tile shopping carts are also viable since we fixed that wonk.
-at night you can use noise to distract zombies, and lure them into traps with sense.
-Kiting zombies away from a horde is easy enough
Pros of Day Raiding:
-Zombies will not magic themselves to the sound of your car, if horde mode is on.
-Turrets can help clear areas out, and noise isnāt really a concern since most zombies will see you well before they hear or smell you
-With a proper car, and caution when driving, you can quickly get inter-city and grab what you need to from buildings.
-Quicker than night raids, due to the smash and grab nature of day raiding
-The requirements of day raiding -in skills and items- lends themselves to a successful raider. More combat, more melee/shooty skill
-If only static zombies, you can clear the majority of a street just by standing by your car.
The real difference, is stealth vs combat. Stealth characters can use the night to their own advantage, whilst combat heavy characters can use that to their advantage.
Low skill characters, new players, or sneakthiefs will prefer night raiding. Fools, high-end survivors, and combat heavy character will prefer the intense fighting.
Yea no, as a survivor I dont do day raids until I have an armored car and with my mod on its always a risk to. I scout at day, and raid at night. So driving clear through the heart of a size 12 city isnt too usual for me, provided I go in with an armored truck.
But, I will opportunistically raid while scouting. especially if I do have a turret. If a zombie is wailing on your car the hordes will be coming anyway, so a few dozen bullets making zombie soup isnt going to change that.
Driving at night time and hit a random minefield at the edge of the city, killed my passenger, crippled me and attracted a handful of zombies. Ended up pulling a pin on a incendiary grenade.
I use my Humvee with rams stuck on the front to clear paths and kill zombies in a localized area, after that I use that pocket of safety to raid from. I clear out areas during the day and raid during the night.
With this strategy, I always have a way out of a city given that Iāve cleared it out. This way I can slowly inch closer and closer to the heart of a city during the day, and during the night I can raid anything thatās nearby.
A nearly fully lategame equipped survivor got killed when a harmless hungry zombie snuck up in the back of his armored humvee and blew up the gas tank in one hitā¦ which then set a chain reaction of hundreds of explosions (even though the first two killed all 3 passengers).
Starting a new character, lab challenge with a bunch of crazy shitty traits. Spawn in a nice lab, find a teleporter. Teleport out to find myself in the middle of a minefield and next to a zombie brute. Die to a combination of a whack and mines.
After a running battle with a horde of zombies from a FEMA camp, my new lab-survivor barely survived after dipping down into || torso health and 70+ pain, taking them down with a mix of a single well placed fire and good old fisticuffs.
Stood in the middle of the road, surrounded by corpses of the fallen, Jack #9746 pulped the dead, collected his discarded backpack, healed his torso up to |||| and with a sigh started to cook up a few wild vegetables that he couldnāt fit in his backpack.
At which point a moose detected the existence of something within five map squares, charged out of the distant forest, towards the raging pyre of zombie corpses and promptly crushed Jackās torso in three rounds of straight up brutalising. Pretty salty about it considering everything had been going swimmingly beforehand.
Ho hum. Roll on Jack #9747. Maybe this one will survive long enough to genocide moose entirely.
Moose are afraid of fire, fyi.
Not that it is an instant fix, but if you can see it far enough away, start a fire and stand next to it. 450 gasoline or enough items dumped into it will make it grow, and intensity 2 or higher fires will prevent them from closing. intensity 1 will too, but you might have to endure a few attacks.
works on wolves too.
[quote=āpisskop, post:2136, topic:339ā]Moose are afraid of fire, fyi.
Not that it is an instant fix, but if you can see it far enough away, start a fire and stand next to it. 450 gasoline or enough items dumped into it will make it grow, and intensity 2 or higher fires will prevent them from closing. intensity 1 will too, but you might have to endure a few attacks.
works on wolves too.[/quote]
Yeah, the big problem was that I was cooking at the time, so cy the time the moose was close enough to trigger my guy out of crafting it was up in my face and killed me before I had a chance to do much more than gurgle.
In retrospect I should have popped some aspirins after my epic horde-slaying, but it seemed so safe and tranquilā¦
The calm before the storm.
the zombies I mean, not the calm.
I just canāt seem to winā¦ Started a world with a lower spawn rate about a week ago, begrudgingly, as I just could not go more than a day or two on 1.0 spawns. I actually did pretty decent, though I savescummed twice - once for a good reason, as I died to a glitch, but the other time was just me being annoyed at getting double-teamed by two giant wasps early on. I actually managed to get a katana and a basic vehicle going, which is perhaps the second or third time Iāve achieved that feat (after which I bumped up the spawn a bit, but not quite back to 1.0), and I was tearing through a zombie-infested town with my pickup with spiked rams on the front, thinning things out a bit for me to fight on foot whenā¦ my vehicle just frigginā explodes. Iām somehow left with a sliver of torso and head health left, and 450 pain, but there wasnāt any hope of getting out of that one. I considered savescumming again, but I felt that would be too far out of the spirit of the game.
ā¦I assume it was the gas tank getting destroyed or something, but realistically it would be almost impossible to ignite a gas tank and cause an explosion without a source of open flame. Oh well, back to the drawing boardā¦