How did you last die?

A relatively recent one:

Too many zombies coming at me at once so I start running. Straight into an entire wolf pack. And apparently I taste better than the zombies that are catching up.

What??!!? you taste better than blobified flesh?!?!? that CANā€™T be right.

And the one that just happened and convinced me to turn off random spawn NPCs. I go down in my evac shelters basement where I keep my bed and an NPC spawns. They go hostile on me and open up with what I think was a flame thrower for an instant kill.

Apparently, thereā€™s a new(ish) mechanic where you lose action points when you are shot.

With secubots apparently having infrared or some other kind of night vision, I just had the most ridiculous death in recent memory. I had decent armor (all heavy survivor stuff plus a kevlar vest), and a secubot starts shooting at me from outside my night-vision rangeā€¦

And it shoots at me, and shoots at me, and shoots at me, and shoots at meā€¦

and advances on me from out of night-vision range to one square away before I finally die, all without me getting a single turn. Thatā€™s just plain silly. That mechanic really needs to go, as it makes secubots (and NPCs, from some people have said) instant killers. Stun-locked to death is really unfun.

Agreed, stun locking should not happen to player. There is a very good reason why many games featuring player versus player content take measures to prevent stun locks. And the players take measures to inflict such on their opponent regardless.

Stuns in general should be carefully considered for the player, pain can easily accomplish similar results already.

If it exists, it is most likely ancient. As in, pre-0.A.

I canā€™t find anything like it, though. There is ā€œmove cost damageā€ for being hit with bashing damage, for being hit in melee with a spear or any stabbing weapon, but nothing for ranged stabbing damage.

Well, there is certainly a mechanic to reset your aming if you get hit. An manhack encounter can confirm that.

Fun fact: getting hit has minimal effect on recoil, but dodging a hit will wreck you accuracy.

I was practicing melee on blobs from a slime pit. One of them went to get their shoggoth daddy to come and deal with the bully.

approaching a factory

Wow, thereā€™s turrets and security bots everywhere. I wonder if I can get closer and-

MG fire

SHITSHITSHITSHIT

None of the bullets are actually hitting me, they all fall short one or two tiles

Huh. Maybe theyā€™re just firing warning shots

Gets closer

BLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAM

heh. warning shots.

I had this genius idea that I could stay JUST outside the range of their guns and let them exhaust all their ammo

Not milspec or better turrets. only civilian/lab turrets.

What you can do though is armor yourself and sit at the edge and soak the shots where they are least accurate. but 100 bullets is a lot.

Would it be possible to make an armored plate single tile vehicle, and push it towards the source of the gunfire? That plus some good armor, and youā€™d probably not fair all too badly at max range. Heck, mount a heavy gun to it and engage in counter fire if youā€™ve the range. That might be fun to try sometimeā€¦ Might have a story for this thread soon enough.

[quote=ā€œpisskop, post:1993, topic:339ā€]Not milspec or better turrets. only civilian/lab turrets.

What you can do though is armor yourself and sit at the edge and soak the shots where they are least accurate. but 100 bullets is a lot.[/quote]

Iā€™ve got a new idea now. I could play as a bionic or police sniper, give myself a few extra points in rifles and marksmanship, and then sit outside the turretsā€™ range and pick them off

EDIT: As a random question, has anyone ever actually seen a laser turret?

I used to have one before I turned it into vehicle turrets. But I think you can only make them, not encounter them.

o/ found one ona scientist once.

I have found plenty of inactive laser turrets but I have never seen one spawned active.

Wake up on my first day and begin shuddering under the glare of a flaming eye, teleported into a group of 5 mi-go, successfully survived 2 hours. I think 45 minutes of that I was slowly being torn apart by mi-go hands.

I had an uninjured character in ornamental plate armor get stunlocked by a bandit with a halligan bar. Attacked the bandit, game froze for a couple of minutes, and then Iā€™m dead. This has taken most of the fun out of bandit encountersā€“Iā€™m all about shooting them in the head now, or running them over.