[quote=“BeerBeer, post:5, topic:13684”]Yes… YES… How come we can’t put rigid items in containers? Everything has an assigned volume anyway. BUT. Then again we run into certain advanced logic issues:
- storing multiple different items in the same container, such as a pistol, empty magazines, and potato chips.
- storing empty containers within larger containers. You put an empty 0.5L jar inside a 3L jar. It should still have ~3L of space left… BUT then again, you should just fill the 0.5L jar first before putting it inside the 3L jar if you want to store stuff in the 0.5L jar.
- item detection during crafting
- on a rare occasion: damage distribution. Should items inside containers be able to sustain damage? Are all containers equally protective?
Stuff gets complicated :|[/quote]
There are already a lot of logical problems in CDDA… Lots if foods are generated with a container, such a plastic bag or an aluminum can. However, once you unload the thing inside, you will never be able to put it back into that can again. EVER.
And also, have you found that a cardboard box of uncooked TV dinner’s volume is 1L, while an uncooked TV dinner’s volume’s 1.5? How can that poor huge dinner fits into such a small box??? If that dinner can fit inside that box, why cant I “compress” it to that size?
So conclusion: TDDDNTOE, huh