Browsing around I’ve encountered several things related to containers and their use I thought i’d catalouge them:
1: allow refilling of plastic bags / boxes and other like containers
2: treat powders like liquids for crafting and refilling goes: powder-safe tag?
3: allow containers with varying spawn sizes, sort of like tires do, for say 1 to 50 volume cardboard boxes
4: containers that hold less volume than they take up. some things benefit from containment - like water - yet the container does take up space, this could give a reason to prefer some containers over others. this goes well with
Implementation of the seperate values for containment volume and item volume so that rigid container items contentain less than their own volume
4.1: make volume a finer grained system, for individual battery volume and the like, and so that small containers have a actual size larger than their contents
5: more usage of shrinking / growing containers, plastic bags do this to some degree, not sure what the rules are, but other things could use it also, like “camel packs” or whatever those are called. and backpacks and such would benefit as well, their storage value could be rolled to all container items and used in lieu of the current item volume = storage for items, and the volume of wearables would then increase along with their contents (this doesn’t address some “rigid” storage space, and some “variable” storage space in the same item though)
5:allow for expansion of clothing items with the addition of items contained, and related allow for actual items rather than just substances to be added to containers, for say a cardboard box labelled for odds and ends, and another for flour, etc
6:consistent containing action and logic with regards to open space / indoors / vehicle / etc. (as in tile volume)
Thoughts? comments? more ideas? I’ll try to update this post to reflect.