Hotfixes and stability vs cutting-edge functionality

We’ve discussed why we do stable releases in the past, and you seem to be ignoring those reasons in favor of just making assertions about other people’s goals.

Just to briefly restate the reasons.
Complete translations are only available for stable releases, so players who want to play in e.g. German can only play stable releases.
We want a reasonably stable and promoted version of the game for people that are risk averse or new to the game to start with before they jump onto the experimental treadmill.
We use stable releases to focus attention on persistent bugs to keep them from accumulating.
Stable releases provide a focal point for advertising the game, both attracting new players and reminding old players that the game existavand is still being updated rapidly.

Getting longtime players to play stable releases for a long time after a release is not one of my goals. As ZhilkinSerg says, it is literally not something we care about at all.

Having said that I have put a significant amount of time backporting fixes for the 0.E release and i believe ZhilkinSerg did a build that is available. Personally I’m willing to back port about two weeks worth of additional bugfixes to a stable release, but the difficulty of backporting more fixes and the perceived value of doing so drops off rapidly.

If you’re interested in contributing in this area, the #1 thing that is needed is identifying which bugfixes are available and sensible to backport.

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