[quote=“Goombah, post:33, topic:5388”]See, my concern is this:
Hordes need some mechanic that will send them towards the player to make them relevant to gameplay, or else the player has an excellent chance of never seeing one. Tying it to the amount of noise a player makes over a stretch of time, or a lifetime, or by a region, or something, and giving them a point to go to has a higher chance of making them relevant to gameplay. They shouldn’t be attracted to the player for just existing. That’s kinda bleh. The threat would change how players need to consider their moves, of course. Either by utilizing more traps, or perhaps by spreading out their construction. Don’t poop where you eat, don’t make noise where you live.
I apologize if this has been talked to death before. I’m new to the forums. :)[/quote]
Search tool works about half the time. Welcome.
The construction thing came up tonight on the IRC. It’s less fun making a zed-proof Fort if zeds don’t attack it. But if you’re attacked whilst the fort’s only half-built, then you’ll likely have to abandon it and lose everything, and losing is only Fun so many times.
Something like felling a tree should make some noise, yeah. Powered tools certainly should as well, and hammering stuff together might be an issue as well. So unless you haul logs from a logging site to your fort site, you’re gonna have noise as part of the fort-building. (And if you do, they’ll probably follow your vehicle… )
So I’m thinking a cumulative model is probably the way to go. Every week/season/wev total up how often the player made noise above V volume & in what map tiles, and then make a (total_noise)in(horde_members) check or something to see whether the Horde triggers, and if so to what location.
So we’d have something like “you logged a lot over there, but you blew up a block here, and you jackhammered up some stuff on your Fort’s construction site. Most of the horde is around the blast, but about (say) 75 hit the logging site, and maybe 20 noticed your fort itself.”
Feel free to tweak that: I just worked it up whilst compiling, it’s purely hypothetical.