[quote=“Gideon, post:6, topic:5389”][quote=“Kevin Granade, post:5, topic:5359”]This is pretty much the direction I want to take the health system. Add specific wound maluses that accumulate and heal using consistent logic bsed on real wounds/healing (accelerated by default, waiting a month for a broken bone to heal is a bit much), and then once there are enough specific wound maluses, phase out HP.
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Reply #4 from this thread: http://smf.cataclysmdda.com/index.php?topic=5648.0
Very exited about that, myself.[/quote]
Yeah, that would be a good idea. Connecting healing rate to seasons , um, I don’t really know…