Im trying to add a heal function to effects, since negative hurt doesnt seem to do it and the only other workaround Ive found is using artifact properties or aid kit style menus instead of a slow ‘regen’ effect.
Im found how the Rivtech stimpacks do it, and Ive doodled in the effect.cpp files, but Im not sure if there even exists a heal function outside of healall or how I would implement one.
Im trying to work out how to use a compiler but I didnt actually define a ‘heal’ member dooddad ala
extract_effect(j, mod_data, "hurt_tick", member, "HURT", "tick");
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// Then heal
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extract_effect(j, mod_data, "heal_amount", member, "HEAL", "amount");
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extract_effect(j, mod_data, "heal_min", member, "HEAL", "min");
but HEAL doesnt actually seem to pop up anywhere else in code?