So I had this idea.
In moving towards more realism, how about a hair growth feature.
Basically, each day your hair grows by a random amount. When it gets too long, there is a random chance for “Your hair covers your face!” which decreases perception for that turn. Long hair also contributes to head warmth.
So you’d need to cut your hair whenever it grew long. Probably with scissors or a pocket knife. A new mirror object would be used to inspect how long your hair is. You could also 'e’xamine your hair somehow.
The alternative to cutting your hair would be to use a hair tie, which can be crafted from string, sinew, thread, etc.
Flavour objects could also spawn such as pretty ribbon for girls, or hairclip.
The idea is mainly flavour, but offers minor gameplay significance and an added sense of realism. There could be bonuses to morale if you cut your hair nicely, possibly based on tailoring skill (“You feel good about your hair.”). Hair could be kept and used to craft thread. Such an addition would also warrant the inclusion of hair colour during character gen.
This is my idea, which I plan to implement in my own version.
Good or bad? Your thoughts.