One of the biggest request on the last two balance topics (and something most people seem to agree on) is the need to balance ranged weapons.
There’s a few ways to do it, and it probably needs to be a mix of all three:
[ol][li]Make ammo and firearms much rarer[/li]
[li]Make crafted firearms weaker[/li]
[li]balance all ranged weapons by stats[/li][/ol]
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This is quite easy to do, and mainly just means taking them out of a few drops and lowering the weapon types that are dropped. This makes sense from a coherence perspective as firearms are pretty much what people would bring with them when they were trying to evacuate. Additionally, this means getting rid of/making MUCH rarer the soldier/gang corpses that are lying everywhere. It’s completely free loot, and the most powerful that there is in the game - it’s completely OP.
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I know there’s a lot of backlash against making crafted stuff weaker, but I think it makes sense to have crafted firearms/ammo weaker. It drive exploration and makes the player conserve ammo/firearms. They become something to search after (like the old days of catadda) and something to feel achievement in getting.
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As it says, balance the stats better. This would just be a general nerf across the board as ranged weapons are currently way too powerful.
Any further suggestions/more direct examples?
Let me cut in before the usual barrage of ‘you don’t want us to have fun’ comes along: this is what I FEEL WILL MAKE THE GAME MORE FUN. I currently think ranged is ridiculously OP, so that’s why I’ve suggested it.