[quote=“Inadequate, post:12, topic:4938”]I think general item spawn is already addressed through the item spawn option. The issue with corpses dropping too many good items and spawning too often should be addressed too, I suppose. I think your mentality is too rooted in the old system as far as crafting goes, though. Right now, crafted weapons are largely gated by books, which are generally found in places as hard to raid as gun stores - libraries, schools and the like. In fact, slightly more, I’d say, because you generally don’t find crafting books off corpses. I think if crafted weapons were nerfed, there’d be no incentive for crafting weapons over scavenging one at all.
I really don’t think you’ll ever get around the central issue that ranged weapons are simply innately superior against largely melee-only enemies by virtue of not having to get into melee range, though. No amount of blunt-hammer nerfs are going to break through that central issue.[/quote]
Yeah I was mainly thinking of targeting too many good item drops, less about frequency. I can see a battle with it though, as even trying to remove super good Japanese swords from gangsters (which was a bit weird in the first place) got a huge backlash. Regardless, I’ll try to drop the spawn rate of some military drops as well as drastically cutting down on ammo.
Ranged weapons are largely superior (and nothing can stop that really) but I feel that they can be balanced to reflect that they’re a no-brainer to use before something enters melee. Part of this is limiting ammo sufficiently that you actually have to choose when to use it rather than just filling everything with lead the minute you see it, but making sure that you can’t one shot things also is a big part of it. A strong ‘using ranged at melee range’ penalty could be useful for this as well.
I realise we’re talking of north USA, but I think it can be balanced out by people taking their guns on evacuation/expending a lot of rounds fighting back. I think this is a fair assumption, and being set in the future we can argue that a bit of gun reduction might have happened. I know it’s still testing the boundaries of realism, but I think for balance it’s necessary.
Really, balance wise, I think we can either have really (unrealistically) weak ranged weapons, or rare ammo. I’d rather the second.